§ 02The Server
Server Rules
The rules as they stand since the September wipe: fair play, combat logging, groups and teaming, base building, raiding, the safezone and compensation — and which ones the server enforces itself.
On this page
These are the server rules, arranged so they can be searched. Where the game enforces a rule itself rather than leaving it to staff, the page says so — those are not judgement calls, and nobody needs to open a ticket about them.
Read them
Not knowing them doesn't protect you. Staff aim to be fair and may act at their discretion to protect the community and the gameplay. Rules are enforced by ticket — don't argue them in public chat.
This is a Solo / Duo / Trio server: maximum 3 per group.
Hate speech
Racist, hateful or discriminatory remarks are strictly prohibited and may result in an immediate ban. That includes attempts to get around the rule through coded language, jokes, altered spelling or implied remarks.
Conduct#
- English only in public channels (LFG can vary).
- Banter is fine — no harassment, discrimination, hate speech or targeted toxicity, in Discord or in game.
- Don't DM, ping or impersonate staff. Use tickets.
- No personal information — yours or anyone else's.
- No NSFW content: names, pictures, messages or links.
- Zero tolerance for threats — DDoS, doxxing, death threats, encouraging self-harm — and it is a permanent ban.
- No spam, ping abuse, flooding or disruptive behaviour.
- No advertising, invites or external links without permission.
- Don't accuse people of cheating in public chats, and don't discuss active ticket information there.
- Don't argue bans, cheaters or staff conduct in public channels. Open a ticket.
Fair play#
Instant, no discussion:
- duping, hacking, scripts, macros
- exploits, glitching or bug abuse — "vortexing" included
- alt accounts — one account per person — and ban evasion
- team killing for kill tasks
Movement exploits such as moonwalking or ice sliding aren't allowed either. The first time is a warning; after that it's the usual strikes.
Found a bug? Report it in a ticket. Using it is a ban.
Stream sniping content creators is forbidden and handled case by case.
Players may be removed or denied access for BattlEye bans or a confirmed cheating history on DayZ, including linked or evading accounts. Access is at staff discretion where competitive integrity is at stake.
Combat logging#
- No logging out for 5 min after you or your group deal or take damage, and for 1 min after firing a weapon.
- If you crash or disconnect, rejoin immediately.
- No-relog zone: The Lab. Logging out within 300 m of the Lab is always combat logging, whether or not you have taken damage.
- Logging off while defending an active raid is a minimum 3-day ban and you forfeit the raid loot. If you have to leave, use F11. Raiders are held to the same standard.
The server enforces this one
Logging out doesn't remove you from the world. Your body stays standing — 30 s after any logout, 5 min if you've been in a fight, 20 min during a base raid — and it can be killed and looted the whole time. Alt+F4 doesn't shorten it. Inside 300 m of the Lab, logging out is always combat logging, and if you're gone more than ten minutes everything you carried except your secure container, dogtags and shoes is left on the ground. Death, logout and combat logging.
Groups and teaming#
Your crew is 4 people: the 3 actives and 1 reserve. Nobody else.
- At most 3 play as a group, online and offline combined. The group system won't let a group grow past 3.
- The only rotation is the reserve. The reserve swaps places with one of the actives using
!roster swap, at most once every 2 hours. That is the only way people take turns. - Replacing someone is for good. If a crew member quits, you can bring in a new player in their place. The person who left is out of your crew for the rest of the wipe. The server blocks them from rejoining for 3 days on its own, but that is only the minimum: the rule is that they don't come back this wipe.
- No taking turns with outside friends. Swapping people in and out so more than 4 different players share one crew is breaking the group cap, however slowly you do it.
- The reserve never plays alongside the actives. Between swaps the reserve plays on their own.
Examples
- Allowed: Alex, Ben and Cal play; Dan is the reserve. Dan swaps in for Cal for the evening, and Cal becomes the reserve.
- Allowed: Cal quits the game. You bring in Eve in their place. Your crew is now Alex, Ben, Eve and Dan, and Cal doesn't come back this wipe.
- Not allowed: kicking Cal to bring in Eve, then a few days later kicking Eve to bring Cal back, or doing the same with Fay, Gus and Hal. That's 5 to 8 people sharing a 4-person crew.
Staff can see every group's roster changes. A crew that cycles extra people through is treated the same as a group over the cap. The reserve and roster swaps.
Alliancing or teaming with another group is forbidden. That includes paying for services — transporting people who aren't in your group, supplying C4 for someone else to raid on your behalf, paying for raid protection.
Face-to-face trading with anyone outside your group must happen in the safezone. Meeting a stranger in the field to hand over gear is teaming, and that includes the three outposts — Fence, the Lightkeeper and Mechanic are out on the map, and a hand-over there is not covered. The flea market is always fine, including from a terminal in your own base — it's anonymous, which is the point. Player market.
Base building#
Most of the old base rules are gone, because the game enforces them now: nothing can be placed in mid-air, nothing goes above 25 m, walls can't be stacked, every wall can be breached, and ladder hatches can't be built. There is no door, gate, window or floor limit, and no limit on how many bases you hold. Building.
Three rules are left:
- Don't design a base to camp or control an extract or a spawn point.
- No floating base pieces. Every wall, floor, foundation and the rest must rest on the ground, a building, or the pieces below it. Building on a temporary support and then removing it, or any other trick that leaves part of a base hanging in the air, isn't allowed. Staff remove floating pieces, and doing it again is treated as exploiting.
- No ridiculous parkour bases. Build how you like: jump-ups, half walls and crouch spots are fine. Staff only step in when getting into a base is an obvious stunt, and they'll ask you to fix it.
Beyond that, build what you want. Every base you hold is another upkeep bill, and that is the only limit there is. Territory and upkeep.
Unusual cases are staff judgement. If something is obviously taking the piss, staff will still call it — but you should have to try quite hard, and if you're unsure, ask in a ticket before you build it.
Raiding#
- Raids are loud. Everyone nearby hears them and can tell roughly where from.
- No building during a raid. For 20 minutes from the last hit on a raidable object, nothing within 40 m can be built, upgraded, repaired, rotated or fitted with a code lock — and every fresh hit restarts the clock. The server enforces this for attacker and defender alike. Traps are allowed during the lockdown: mines, bear traps, claymores, tripwires. Raiding.
- Soft-side raiding is allowed, meaning breaking a wall from its inside face with a melee weapon, as long as no glitch or exploit is involved. Chopping at a wall locks nothing; a wall actually falling to soft-siding starts the same 20-minute block. An awake defender can repair faster than an axe.
- Base takeovers. Raid it, keep it. If you want the base you just broke into, it's yours — repair it, lock it, live in it.
- If you accidentally bug into a base: log out immediately and open a ticket.
- Bases decay. Keep the territory generator fuelled and nothing rots; let it run dry and the base falls. An abandoned base falling down is intended. Territory and upkeep.
The safezone#
- No mic spam — music, screaming, constant noise.
- Stealing and scamming are against the rules here. The hub is the one place a hand-over is allowed, so it is the one place taking someone's gear instead is a rule break rather than gameplay.
Vehicles#
Driving and flying is at your own risk. No helicopter ramming. No blocking extracts.
Compensation#
Video or clip evidence is required, showing the items claimed and the full event before, during and after the loss.
No compensation, ever, for:
- items dropped on the safezone floor — the hub deletes them after 2 min, with no warning
- anything you can't prove. No clip, no comp.
Support#
Tickets can take up to 24 hours. Complaining about response time in public chat closes your ticket and revokes future support.