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§ 04Progression

Unlocking the Lightkeeper

Exactly what unlocks the Lightkeeper: four trader quest lines, then Mechanic's eight-step chain to the lighthouse. No level or reputation requirement.

Updated 28 Oct 2026

On this page
  1. The short version
  2. Step 1: the four quest lines
  3. Step 2: Mechanic's chain
  4. Step 3: the lighthouse
  5. If something is not showing up

The Lightkeeper is the endgame trader at the lighthouse. You unlock him by finishing quests, nothing else. There is no level requirement and no reputation requirement: the old "200,000 reputation" or "level 42" rule was removed on 22 October.

4
trader quest lines to finish first
8
Mechanic quests, in order
15
player level to start the first quests
0
reputation needed

The short version#

  1. Reach level 15, so the four quest lines below open.
  2. Finish The Punisher (Prapor, parts 1 to 4), Chemical (Skier, parts 1 to 4), The Cult (Peacekeeper, parts 1 and 2) and Database (Ragman, parts 1 and 2).
  3. Network Provider - Part 1 now appears at Mechanic. Do his chain in order: Network Provider 1 and 2, Assessment 1, 2 and 3, Key to the Tower, Knock-Knock, Getting Acquainted.
  4. Finishing Getting Acquainted at the lighthouse unlocks the Lightkeeper as a trader.

Step 1: the four quest lines#

All four must be finished, not just accepted. Each one starts at level 15 and is handed in at its own trader in the safezone.

Trader Quest line What the parts ask
Prapor The Punisher - Part 1 to 4 Kill with set guns: 15 scavs with an AKS-74U, 12 scavs with an AKM, 25 scavs with a VAL / VSS / 9A-91, then 10 scavs or PMCs with an SVD
Skier Chemical - Part 1 to 4 Visit the train car at Novaya Petrovka, bring the sealed TerraGroup letter, bring the chemical container, then mark the transport truck at Zeleno military base with an MS2000 marker
Peacekeeper The Cult - Part 1 and 2 Find the marked room in the NWAF dorms, then mark both ritual rooms at Krasnaya Zarya quarry with MS2000 markers
Ragman Database - Part 1 and 2 Bring the two delivery manifests

The full text of every part is on Quests / Tasks.

Step 2: Mechanic's chain#

Once the four lines are done, Network Provider - Part 1 shows up on Mechanic's tab. Each part opens the next one. Every part of this chain is handed in at Mechanic himself, at his outpost in the north-east, not in the safezone. Bring the items with you when you go.

# Quest What it asks
1 Network Provider - Part 1 Hand in 4 Electronics Components, 4 Military COFDM wireless signal transmitters, 4 Gas analyzers and 4 Broken GPhones
2 Network Provider - Part 2 Set up the radio repeater on Skalisty
3 Assessment - Part 1 Kill 15 PMCs
4 Assessment - Part 2 Place an MS2000 Marker at the spot by Balota airfield (the marker is given to you when you accept)
5 Assessment - Part 3 Kill 10 scavs, and hand in 20 SJ1, 8 SJ6 and 2 SJ9 TGLabs combat stimulant injectors
6 Key to the Tower Hand in 2 Plexiglass, 1 Duct tape, 2 Military printed circuit boards, 1 Military COFDM wireless signal transmitter and 1 Working LCD display
7 Knock-Knock Go to the bridge to the lighthouse, near Kamyshovo
8 Getting Acquainted Take the flash drive you are given into the lighthouse building on Skalisty and place it there, then complete the quest at the lighthouse

Step 3: the lighthouse#

Getting Acquainted is listed under the Lightkeeper's card, not Mechanic's. Accept it like any other task. It gives you a flash drive (the dossier). Carry it into the lighthouse building on Skalisty, place it, then complete the quest there at the lighthouse. That unlocks the Lightkeeper's shelf. What he sells is on Traders.

If something is not showing up#

Network Provider - Part 1 is not at Mechanic

It is hidden because it is still locked. Press O, open Mechanic's card and tick Show locked: it shows up with the first quest you still have to finish ("Complete The Cult - Part 2 first", for example). Finish that, and check again.

Getting Acquainted is not on Mechanic's card

Look on the Lightkeeper's card. It is his first task, even though Mechanic gives it.

Accepting and handing in

You can accept any task from the task screen (O), wherever you are. Hand-ins and completing always happen at the trader: Mechanic's outpost for parts 1 to 7, the lighthouse for Getting Acquainted. How Tasks Work has the rest.

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