§ 08Base Building
Storage & Decay
What happens to tents, barrels, crates and furniture left in the world, why a fuelled territory is the only lasting storage outside the hub, and what the terminals need.
There are two kinds of lasting storage on the server: your stash in the hub, and anything inside a fuelled territory. Everything else rots.
Outside a territory#
Everything you can store things in decays outside a fuelled territory, but not at the same speed. Clocks only run while the server is up.
| What | Gone after, outside a territory |
|---|---|
| Barrels, tents, sea chests, wooden crates | about 1 day |
| Military storage crates | about 3 days |
| Boomlays furniture, beds and depots, sleeping bags, the repair workbench, the crafting workbench | about 7 days |
| Base pieces | 2 hours for a frame, 12 for wood, 18 for metal, 24 for concrete |
Decayed storage takes its contents with it
When a container decays all the way, it is deleted with everything inside. The cheapest storage on the server is also the fastest to go: a barrel or a tent in the woods lasts about a day. A stash outside a territory is a bet that you come back before it rots, not a place to keep things.
Inside a territory#
A fuelled generator holds decay off everything inside its radius. Hideout storage objects inside a territory last around 45 days before decaying rather than a handful; the generator running dry starts the clock on all of it. Territory and upkeep.
Terminals#
A base terminal is a placed piece like any other: it needs upkeep, and an unmaintained one degrades and eventually goes. Flea market and terminals.
The safe option#
The stash in the hub never decays, never gets raided and never runs out of fuel. It's smaller — that's the trade.