§ 06Map & Locations
Keys & Keycards
Every key on the server and what it opens, where keys come from, and the locked chests worth the trip.
Locked rooms are where the loot that's worth a trip lives, and each one has a key. Keys are small — they belong in your secure container, which is exactly what it's for.
Where keys come from#
Keys reflect what they open: military keys come off soldiers and NBC infected, the police key off police infected, town and dorm keys off anyone. Any infected can drop a chest key — a small roll from a pool of sixteen — but never a Lab card. Task rewards hand out keys too, often as a random draw from a list; the Task Board says which.
Chest keys#
Around the map are loot chests — some free to open, most behind a key. The free stashes and caches draw from Tarkov's cache tables; the keyed ones are themed on where they are, so a mine reads industrial, a dorm reads domestic and a military base reads military. The best gun a free chest can produce is capped; the keyed ones aren't. Every key below opens chests somewhere on this server — the name is the one you'll see on the item.
| Key | Opens | Chests |
|---|---|---|
| Berezino Sawmill | Berezino Sawmill Opens wooden crates at Berezino Sawmill | 3 |
| Chernogorsk Military Key | Chernogorsk Military Unlocks crates at Cherno Military | 4 |
| Dorms 100 Master Key | First Floor Three Story Dorms Opens any crate in the first floor of three story dorms At NWAF | 3 |
| Dorms 100 Master Key | First Floor Two Story Dorms Opens any crate in the first floor of two story dorms At NWAF | 3 |
| Dorms 200 Master Key | Second Floor Three Story Dorms Opens any crate in the second floor of three story dorms At NWAF | 3 |
| Dorms 200 Master Key | Two Story Dorms 200s Opens any crate in the second floor of two story dorms At NWAF | 3 |
| Green Mountain | Green Mountain This red Key will open a crate at Green Mountain | 3 |
| Guglovo Safe Key | Guglovo Safe Key Opens any Safe in Guglovo | 4 |
| Health Resort East Wing | East Wing Opens any crate in the east wing of Health Resort at Krasno/NEAF | 3 |
| Health Resort West Wing | West Wing Opens any crate in the west wing of Health Resort at Krasno/NEAF | 3 |
| Kamensk Military Key | Kamensk Kamensk Military Base | 3 |
| Myshkino Military | Myshkino This Key will open a military crate inside Myshkino Military | 3 |
| NEAF Key | NEAF Airfield Krasno | 8 |
| Novy Sobor Safe Key | Novy Sobor Opens any Safe in Novy Sobor | 7 |
| NWAF Key | Military_NWA This Key will be opening Crates at the Military NorthWest Airfield. | 10 |
| Pavolovo Military Key | Pavlovo This Key will be opening Crates inside Pavolovo Military. | 7 |
| Police Station Key | Police_Station This Key will be opening Crates inside Police Stations. | 15 |
| Prison Island | Prison Island Highest Point | 1 |
| Radio Zenit Key | Radio Zenit Opens any Crate at Radio Zenit | 4 |
| RB-B1 Key | Reserve Opens any locked crate in Reserve. | 5 |
| Rify Boat Crash | Rify Boat Opens any locked crate in Rify Boat Toxic Zone | 4 |
| Shturman's stash key | Shturman's stash Unlocks Shturman's safe in the sawmill area on Woods. | 1 |
| Skalisty | Skalisty Island Sunken Ship Opens a crate inside of a sunken ship off the coast of the island | 1 |
| Solnechy Mine | Solnechy Mine Opens wooden crates at Solnechy Mine | 3 |
| Stary Key | Stary Sobor Stary Sobor Military Key | 7 |
| TerraGroup Labs manager's office room key | TerraGroup Labs manager's office room Opens a crate in the glass room in the middle of the lab | 1 |
| TerraGroup Labs weapon testing area key | TerraGroup Labs weapon testing area Opens a crate in the lab on the first level in a grey room | 1 |
| Tisy Explosives Crate | Military_Tisy Tisy HQ Bunker | 3 |
| Tisy HQ Bunker Key | Tisy Headquarter This Key will open a military crate inside the Tisy Headquarters Building! | 3 |
| Tri Kresta Key | Tri Kresta Military Crates in tents at Tri Kresta Military | 5 |
| VMC Key | VMC Opens any crate at Military Base VMC | 7 |
| Vyshnoye Safe Key | Vyshnoye Safe Key Opens any Safe in Vyshnoye | 5 |
| Zelenogorsk Key | Zeleno Mil Zelenogorsk Military Base | 8 |
Keycard rooms#
A few rooms are behind a locked door rather than a chest. The six coloured cards open rooms inside the Lab — and opening one sounds an alarm that the whole server hears. The three marked rooms out on the map open silently with their own keys, and they are one of the few places the coloured cards come from.
| Room | Opens with | Where | Opening it |
|---|---|---|---|
| Green Keycard | DLS_KeyCard_Labs_Green | The Lab | Alarm, announced to everyone |
| Yellow Keycard | DLS_KeyCard_Labs_Yellow | The Lab | Alarm, announced to everyone |
| Violet Keycard | DLS_KeyCard_Labs_Violet | The Lab | Alarm, announced to everyone |
| Reserve - RB-PKPM | RB-PKPM marked key | Out on the map | Silent |
| Blue Keycard | DLS_KeyCard_Labs_Blue | The Lab | Alarm, announced to everyone |
| Black Keycard | DLS_KeyCard_Labs_Black | The Lab | Alarm, announced to everyone |
| Red Keycard | DLS_KeyCard_Labs_Red | The Lab | Alarm, announced to everyone |
| Reserve - RB-BK | RB-BK marked key | Out on the map | Silent |
| Dorms Marked Room | Dorm room 314 marked key | Out on the map | Silent |
The Lab keycards#
The white access card gets you into the Lab and is used up on entry; the coloured cards open its rooms. The Lab covers what each room holds and where the cards come from.
- DLS_KeyCard_Labs_Access
- DLS_KeyCard_Labs_Black
- DLS_KeyCard_Labs_Blue
- DLS_KeyCard_Labs_Green
- DLS_KeyCard_Labs_Red
- DLS_KeyCard_Labs_Violet
- DLS_KeyCard_Labs_Yellow
The free chests#
| Where | Chests | Access |
|---|---|---|
| Hidden Stashes | 70 | no key |
| Hidden Caches | 60 | no key |
| Skalisty Island Sunken Ship | 1 | key required |
| First Floor Three Story Dorms | 3 | key required |
| Solnechy Mine | 3 | key required |
| Berezino Sawmill | 3 | key required |
| Second Floor Three Story Dorms | 3 | key required |
| West Wing | 3 | key required |
| East Wing | 3 | key required |
| First Floor Two Story Dorms | 3 | key required |
| Myshkino | 3 | key required |
| Tisy Headquarter | 3 | key required |
| Kamensk | 3 | key required |
| Green Mountain | 3 | key required |
| Reserve | 5 | key required |
| Police_Station | 15 | key required |
| Pavlovo | 7 | key required |
| Two Story Dorms 200s | 3 | key required |
| Military_NWA | 10 | key required |
| Military_Tisy | 3 | key required |
| Shturman's stash | 1 | key required |
| TerraGroup Labs manager's office room | 1 | key required |
| TerraGroup Labs weapon testing area | 1 | key required |
| Rify Boat | 4 | key required |
| Stary Sobor | 7 | key required |
| Novy Sobor | 7 | key required |
| Radio Zenit | 4 | key required |
| Chernogorsk Military | 4 | key required |
| Guglovo Safe Key | 4 | key required |
| Vyshnoye Safe Key | 5 | key required |
| VMC | 7 | key required |
| Zeleno Mil | 8 | key required |
| NEAF | 8 | key required |
| Tri Kresta Military | 5 | key required |
| Prison Island | 1 | key required |
Every weapon out of a chest arrives built — magazine, optic, the furniture it actually takes — with at most four spare magazines.