Escape From DayZGuides
Discord

§ 06Map & Locations

The Lab

Getting into the keycard-gated laboratory, what the coloured keycards open, the alarm, the no-relog rule and the four ways out.

Updated 21 Sep 2026lablabskeycardsno-relog

On this page
  1. Getting in
  2. The rooms
  3. Where the coloured cards come from
  4. Getting out

The Lab is the one place on the map you deploy into rather than near. It's keycard-gated, it's a no-relog zone, and it's where the coloured keycard rooms are.

Getting in#

Deploy from the hub like anywhere else, but the Lab entry needs a Lab access keycard, and the card is used up on entry. Therapist sells it for 125,000 ₽ — an entry fee, not an endgame purchase — and it needs a reputation of 25,000 to buy. A 5 s black screen covers the trip so nobody can watch you arrive.

You can't log out of a fight in there

Within 300 m of the Lab you cannot log out to escape a fight, and the rules treat any logout inside it as combat logging. Going in is a decision: you commit the gear and the time, and you can't take it back.

The rooms#

The six coloured keycards each open a room that holds what its real Tarkov room holds:

  • DLS_KeyCard_Labs_Access
  • DLS_KeyCard_Labs_Black
  • DLS_KeyCard_Labs_Blue
  • DLS_KeyCard_Labs_Green
  • DLS_KeyCard_Labs_Red
  • DLS_KeyCard_Labs_Violet
  • DLS_KeyCard_Labs_Yellow
  • Red — the security arsenal. One of only two places military C4 drops (the other is Shturman's stash).
  • Black — the experiment area. A guaranteed LEDX.
  • Blue — quarantine.
  • Green — the lab block.
  • Violet — the security post.
  • Yellow — the alarm room.

Rooms can hold each other's cards, as in Tarkov. Opening a keycard door sets off an alarm and announces it server-wide.

Where the coloured cards come from#

They are properly rare. They come from the three marked rooms out on the map — Reserve RB-BK, Reserve RB-PKPM and Dorms, each holding one roughly every third to fifth cycle — from inside the Lab itself, and as a rare roll from T4 airdrops and patrol wrecks. They don't spawn on the ground, in ordinary containers or in the Tisy chests. The marked rooms open silently; only the Lab doors sound the alarm.

Getting out#

Four exits, and they work like any other extract — stand in one and wait it out:

  • Cargo Gate
  • Parking Gate
  • Med Elevator
  • Labs Elevator

One of the attack helicopter's patrol routes covers the Lab entrances. It ignores you until you shoot first. Patrols.

Type to search · ↑ ↓ to move · Enter to open · Esc to close