§ 06Map & Locations
The Lab
Getting into the keycard-gated laboratory, what the coloured keycards open, the alarm, the no-relog rule and the four ways out.
The Lab is the one place on the map you deploy into rather than near. It's keycard-gated, it's a no-relog zone, and it's where the coloured keycard rooms are.
Getting in#
Deploy from the hub like anywhere else, but the Lab entry needs a Lab access keycard, and the card is used up on entry. Therapist sells it for 125,000 ₽ — an entry fee, not an endgame purchase — and it needs a reputation of 25,000 to buy. A 5 s black screen covers the trip so nobody can watch you arrive.
You can't log out of a fight in there
Within 300 m of the Lab you cannot log out to escape a fight, and the rules treat any logout inside it as combat logging. Going in is a decision: you commit the gear and the time, and you can't take it back.
The rooms#
The six coloured keycards each open a room that holds what its real Tarkov room holds:
- DLS_KeyCard_Labs_Access
- DLS_KeyCard_Labs_Black
- DLS_KeyCard_Labs_Blue
- DLS_KeyCard_Labs_Green
- DLS_KeyCard_Labs_Red
- DLS_KeyCard_Labs_Violet
- DLS_KeyCard_Labs_Yellow
- Red — the security arsenal. One of only two places military C4 drops (the other is Shturman's stash).
- Black — the experiment area. A guaranteed LEDX.
- Blue — quarantine.
- Green — the lab block.
- Violet — the security post.
- Yellow — the alarm room.
Rooms can hold each other's cards, as in Tarkov. Opening a keycard door sets off an alarm and announces it server-wide.
Where the coloured cards come from#
They are properly rare. They come from the three marked rooms out on the map — Reserve RB-BK, Reserve RB-PKPM and Dorms, each holding one roughly every third to fifth cycle — from inside the Lab itself, and as a rare roll from T4 airdrops and patrol wrecks. They don't spawn on the ground, in ordinary containers or in the Tisy chests. The marked rooms open silently; only the Lab doors sound the alarm.
Getting out#
Four exits, and they work like any other extract — stand in one and wait it out:
- Cargo Gate
- Parking Gate
- Med Elevator
- Labs Elevator
One of the attack helicopter's patrol routes covers the Lab entrances. It ignores you until you shoot first. Patrols.