§ 03Core Gameplay
Groups
How groups work: three active players and a reserve, invite codes, chat, the map, group territories, and the rules on teaming.
Chernarus is a solo, duo or trio server: a group is 3 active players, and each group can also name one reserve. The group system enforces the cap, and the rules cover everything the system can't see.
Making a group#
Everything is on the GROUP page of your map. Every player has a private four-letter invite code there: give yours to the group's leader, who types it in to add you. NEW CODE cancels the old one, and codes change at every restart, so an old code is never a way in.
The group page also covers Member, Officer and Leader ranks, renaming, the group's tag colour, kicking and disbanding. A leader who leaves hands over to another member automatically. A group that goes quiet for 30 days is removed.
What a group gives you#
- Deploying together. Tick WITH MY GROUP and everyone in your group within 60 m lands beside you. Deploy & extract.
- No friendly fire. You can't damage a member of your own group.
- Each other on the map and in the world. Your group shows on the map, and a small dot in your group's colour sits over each teammate, with their name when you are close.
- Shared map marks. Mark the map with a name, icon, colour and opacity, for your group or just for you. Placing and seeing marks needs a GPS. With a GPS, your group's marks and your task marks also sit on the compass at their bearing. MARK HERE, which marks where you stand, has no key out of the box: give it one under Options > Controls > EFD. Keys and controls.
- Radio intel. When anyone in your group carries a working radio, patrols, wrecks, crash sites, airdrops and marked boss events show on the map for the whole group. A boss event shows as a shaded circle: he is somewhere inside it, not at its centre. Patrols, Bosses.
- Group territories. A territory any member holds becomes the group's, and every member is authorised on it automatically, up to 2 territories a group. Territory and upkeep.
Chat#
Three channels: Direct (players near you), Group and Global. Switch with , and ., or type /d, /g or /a in front of a message. Each has its own colour: Global is white, Direct grey and Group green, Direct lines start with (Direct), and the chat bar shows which channel you are typing in. The open chat box shows its recent history, which you can scroll with the mouse wheel or Page Up and Page Down without it jumping as new lines arrive, and you can move the box where you like. Server messages are in red.
Supporters' name tags match their Discord roles: VIP tags are green and lifetime OG tags purple.
The reserve#
A fourth friend can sit on your roster as the group's reserve and be swapped in, so nobody is left out for good. Three actives are the group; the reserve plays on their own between swaps, and never alongside the actives.
Every group has a roster automatically. The leader names a reserve with !roster reserve <invite code> and swaps them in with !roster swap <name>. After a new group's first hour, every change of who plays (a swap, or a new player joining) is at most once every 2 hours, never straight after a death or in the middle of a fight. Replacing someone is for good: a player replaced out of your crew is out for the rest of the wipe. The server blocks them from rejoining for 3 days on its own, but that is only the minimum; the rule is that they don't come back this wipe. Type !roster in chat to see your group's status. The full guide: the reserve & roster swaps has every command, and what to do when a swap is refused.
The rules that go with it#
- Maximum 3 per group, online and offline. The cap is on the people you play with, not on who happens to be logged in, and the reserve swap above is the system's way of changing who plays. Server rules.
- No alliances or teaming with other groups, and no paying for services: transport, C4 for another team, raid protection. Face-to-face trading with anyone outside your group happens in the safezone; meeting a stranger in the field to hand over gear counts as teaming. The flea market is always fine.