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§ 03Core Gameplay

Medical & Injuries

Every medical item on the server and what it really does, the injuries that need them, what to carry, and the shock system that decides when you black out.

Updated 6 Nov 2026

On this page
  1. What can go wrong
  2. What to carry
  3. Every item
  4. Stop the bleeding
  5. Medkits
  6. Splints and surgery
  7. Painkillers and antibiotics
  8. Balms
  9. Stimulants
  10. Antidotes
  11. Getting knocked out
  12. Healing pays XP
  13. Where damage goes

The medical system is Tarkov's, not DayZ's: bandages, tourniquets, medkits, surgical kits, splints, painkillers, balms and stims, each named and behaving as it does in Tarkov. Everything on this page is read from the medical mod and its server settings. The effects in the tables are word for word what an item says when you inspect it in game.

Open your inventory to see Tarkov's health panel: every body part's health, with a destroyed limb marked until it is treated.

41
medical items, every one from Tarkov
24
of them sold at the traders
19
stimulants
7
families, from bandages to surgery

What can go wrong#

Injury What fixes it How you get it What it does
Bleeding Any bandage, a tourniquet, the CALOK-B, or the AFAK, IFAK, Salewa or Grizzly kit Cuts and gunshot wounds, as in DayZ Drains your blood until it's stopped
Heavy bleeding A tourniquet (CAT, Esmarch), the CALOK-B, or a medkit that stops heavy bleeds. A bandage does not 2% of the gunshots that draw blood (1% of melee hits). A hit your armour mostly stopped can't open one. Stacks up to 4 Drains blood on top of any ordinary bleeding, and faster with every stack
Flesh wound Walk until it wears off Left behind when you stop your last heavy bleed For 8 min, sprinting costs 0.5 health a second
Broken leg A splint, a surgical kit, the Grizzly, or Morphine A hit that leaves a leg or foot on 30 health or less A limp, and pain
Broken arm A splint, a surgical kit, the Grizzly, Morphine or Adrenaline. It also mends on its own once both arms are back to 69 health A hit that leaves an arm or hand on 37 health or less Pain, and a hand tremor that ruins your aim
Pain A painkiller clears it for a while; fixing the bone ends it Comes with a broken bone 45 s of blurred vision, then 45 s of hand tremor
Concussion Ibuprofen clears it. Golden Star stops it happening at all Any gunshot to the head, or any explosion 8 s of ringing ears
Infection Antibiotics (Augmentin, eTG-change), or a stim that cleans wounds A dirty wound, as in DayZ Makes you sick until treated
Destroyed limb A CMS or Surv12 surgical kit, or 5 min on its own An arm or leg taken to zero by a hit. Falls never destroy a limb The limb turns black and can't heal until it is restored. It counts as broken, so a splint keeps it working
Knocked out See Getting knocked out Shock from hits, mostly to the head Out cold until your shock recovers

While any one of these is working, your bones cannot break, and a broken one mends: Morphine injector, Adrenaline injector, Golden Star balm, Vaseline balm. That is what makes them the drugs to take before a fight.

What to carry#

  • From your first raid: bandages for ordinary bleeds, one tourniquet or CALOK-B for a heavy bleed (a bandage cannot stop one), a splint, and a painkiller. All four are cheap, and the heavy bleed is the one that kills people who only brought bandages.
  • Once you can afford it: swap the bandages for an IFAK, AFAK or Salewa. They heal as well as stop bleeding, heavy bleeds included.
  • For the fights that matter: the Grizzly heals, stops bleeding (heavy bleeds too) and sets bones in one item; a CMS or Surv12 brings a destroyed limb back. Propital, Morphine or Adrenaline stops you blacking out while it lasts.

Medkits work Tarkov's way. A kit is a pool of health, spent only on what it treats: an AI-2 holds 25, a Car kit 55, an IFAK 75, a Salewa or an AFAK 100, and a Grizzly 450. Each use treats your whole body and your worst injury together, and takes a moment longer to apply than a bandage, as in Tarkov. The AI-2 and the Car kit heal only; the IFAK, AFAK and Salewa also stop bleeding; the Grizzly does both and splints broken bones.

Tourniquets and the CALOK-B only offer themselves while you are bleeding, so don't look for them in your action menu when you're healthy.

Every item#

Sold by Therapist, Peacekeeper, Jaeger, Fence, Lightkeeper; the price is the trader's. Found only means no trader sells it, so it comes from the world: medical buildings, scavs, bosses and airdrops.

Stop the bleeding#

ItemWhat it doesSide effectsPrice
Army Bandage2 uses - 2 sec to apply
  • Stops one bleed
  • Does NOT stop heavy bleeding
2,279 ₽
Aseptic bandage1 use - 2 sec to apply
  • Stops one bleed
  • Does NOT stop heavy bleeding
2,279 ₽
Esmarch tourniquetOnly appears when you are bleeding · 1 use
  • Stops one HEAVY bleed
  • Also stops one normal bleed
  • Cannot infect you - carries no dirt
—4,271 ₽
CAT hemostatic tourniquetOnly appears when you are bleeding · 1 use
  • Stops one HEAVY bleed
  • Also stops one normal bleed
  • Cannot infect you - carries no dirt
—9,735 ₽
CALOK-B hemostatic applicatorOnly appears when you are bleeding · 3 uses
  • Stops one HEAVY bleed
  • Also stops one normal bleed
  • Cannot infect you - carries no dirt
—16,516 ₽

Medkits#

ItemWhat it doesSide effectsPrice
AI-2 medkitA pocket-sized top-up
  • Heals up to 15 health per use
  • Spends only what it heals: 100 points, 4 per health (25 health in all)
  • Does NOT stop bleeding
6,650 ₽
Car first aid kit9.2 sec per use, the slowest kit. Hold to keep healing. 2x1 slots
  • Heals up to 12 health per use
  • Heals the body and the worst-hurt body part together
  • Spends only what it heals: 220 points, 4 per health (55 health in all)
  • Does NOT stop bleeding of any kind
11,817 ₽
Salewa first aid kit4.6 sec per use, the fastest kit. Hold to keep healing
  • Heals up to 13 health per use
  • Heals the body and the worst-hurt body part together
  • Stops a bleed (25 points) and a heavy bleed (100 points)
  • Spends only what it heals: 400 points, 4 per health (100 health in all)
—37,061 ₽
IFAK individual first aid kit7.7 sec per use. Hold to keep healing
  • Heals up to 13 health per use
  • Heals the body and the worst-hurt body part together
  • Stops a bleed (25 points) and a heavy bleed (100 points)
  • Spends only what it heals: 300 points, 4 per health (75 health in all)
—43,524 ₽
AFAK tactical individual first aid kit6.6 sec per use. Hold to keep healing
  • Heals up to 15 health per use
  • Heals the body and the worst-hurt body part together
  • Stops a bleed (25 points) and a heavy bleed (100 points)
  • Spends only what it heals: 400 points, 4 per health (100 health in all)
—55,384 ₽
Grizzly medical kit6.6 sec per use. Hold to keep healing. Heavy: 1.6 kg, 2x2 slots
  • Heals up to 25 health per use
  • Heals the body and the worst-hurt body part together
  • Stops a bleed (25 points) and a heavy bleed (100 points)
  • Splints broken arms and broken legs (50 points each)
  • Spends only what it heals: 1800 points, 4 per health (450 health in all)
—79,739 ₽

Splints and surgery#

ItemWhat it doesSide effectsPrice
Immobilizing splint1 use
  • Fixes broken legs
  • Fixes broken arms (+33 health to both arms)
—4,291 ₽
Aluminum splint3 uses
  • Fixes broken legs
  • Fixes broken arms (+33 health to both arms)
—25,445 ₽
CMS surgical kit3 uses
  • Restores one destroyed (blacked-out) limb to half health, legs first
  • Heals 25 health instantly
  • Repairs 25 health to a random body part
  • Splints broken arms and broken legs
—52,920 ₽
Surv12 field surgical kit9 uses. Heavy: 1.15 kg, 3x1 slots
  • Restores one destroyed (blacked-out) limb to half health, legs first
  • Heals 45 health instantly
  • Repairs 45 health to a random body part
  • Splints broken arms and broken legs
—75,600 ₽

Painkillers and antibiotics#

ItemWhat it doesSide effectsPrice
Analgin painkillers4 tablets
  • Painkiller for 1 min 35 sec
  • Clears pain blur and hand tremor
  • Costs 5 water
8,558 ₽
Ibuprofen painkillers8 tablets
  • Painkiller for 4 min 50 sec
  • Clears pain blur, hand tremor AND concussion
  • Costs 17 water
27,811 ₽
Augmentin antibiotic pills1 tablet
  • Antibiotic - fights infection for 2 min 35 sec
  • Painkiller while active
  • Gives 5 energy
  • Costs 19 water
Found only

Balms#

Rubbed on, several uses to a tin, and long-lasting.

ItemWhat it doesSide effectsPrice
Golden Star balm10 uses
  • Blocks shock knockout for 15 min
  • Blocks concussion entirely while active
  • Prevents broken bones while active
  • Continuously suppresses pain blur and hand tremor
  • Drains food and water when it wears off
31,838 ₽
Vaseline balm10 uses
  • Blocks shock knockout for 11 min 40 sec
  • Prevents broken bones while active
  • Continuously suppresses pain blur and hand tremor
  • Drains food and water when it wears off
Found only

Stimulants#

Injectors with a single, powerful effect, most of them with a price to pay afterwards. The drawbacks are real: stack two or three stims and you will be hungry, thirsty and slow when they wear off.

ItemWhat it doesSide effectsPrice
Morphine injector
  • Blocks shock knockout for 5 min
  • Cuts shock damage to one tenth
  • Instantly fixes broken legs and heals both arms to full
  • Prevents broken bones while active
—36,581 ₽
eTG-change regenerative stimulant injector
  • Heals 2 health/sec for 1 min (about 120 total)
  • Repairs 2 health/sec to random body parts
  • Antibiotic - fights infection
  • Painkiller while active
  • Tops up energy
—41,613 ₽
Propital regenerative stimulant injector
  • Blocks shock knockout for 5 min
  • Heals 0.3 health/sec (about 90 total)
  • Slowly repairs random body parts
  • Halves shock damage
—42,447 ₽
Adrenaline injector
  • Blocks shock knockout for 1 min
  • Heals 1 health/sec for the first 15 sec
  • Heals both arms to full instantly
  • Prevents broken bones while active
  • Drains food and water when it wears off
50,289 ₽
Zagustin hemostatic drug injector
  • Continuously stops bleeding for 3 min, heavy bleeds too
  • Cleans wound infection
  • Drains food and water when it wears off
58,276 ₽
3-(b-TG) stimulant injector
  • Doubles stamina recovery for 4 min
  • Cuts stamina drain to a quarter
  • No after-effects
—Found only
AHF1-M stimulant injector
  • Continuously stops bleeding for 1 min, heavy bleeds too
  • Cleans wound infection
  • Drains food and water when it wears off
Found only
L1 (Norepinephrine) injector
  • Blocks shock knockout for 2 min
  • Painkiller while active
  • Drains food and water when it wears off
Found only
M.U.L.E. stimulant injector
  • Unlimited sprint stamina for 15 min
  • Drains 0.1 health/sec while active (about 90 total)
Found only
Meldonin injector
  • Doubles stamina recovery for 15 min
  • Cuts stamina drain to a quarter
  • Drains food and water for 15 min afterwards
Found only
Obdolbos 2 cocktail injector
  • Painkiller and unlimited stamina for 30 sec
  • Then a 30 MINUTE crash: stamina drained to zero
  • Stamina recovery crippled during the crash
Found only
Obdolbos cocktail injectorGAMBLE - the effect is random
  • 75% chance: heals 1 health/sec and unlimited stamina for 10 min
  • 25% chance: loses 1 health/sec for 1 min (60 total)
  • Bad roll also causes uncontrollable laughter
Found only
P22 (Product 22) stimulant injector
  • Heals 30 health instantly
  • Painkiller for 1 min
  • Slows stamina recovery for 2 min afterwards
Found only
Perfotoran (Blue Blood) stimulant injector
  • Heals 1.5 health/sec for 1 min (about 90 total)
  • Clears chemical poisoning
  • Continuously stops bleeding, heavy bleeds too, and cleans wounds
  • Drains 1.1 energy/sec while active
Found only
SJ1 TGLabs combat stimulant injector
  • Cuts shock damage by a quarter for 3 min
  • Drains food and water when it wears off
Found only
SJ12 TGLabs combat stimulant injector
  • Painkiller for 10 min
  • Tops up food and water while active
—Found only
SJ6 TGLabs combat stimulant injector
  • Unlimited sprint stamina for 4 min
  • Doubles stamina recovery
  • Tunnel vision for 18 sec afterwards
Found only
SJ9 TGLabs combat stimulant injector
  • Hidden from thermal sights for 5 min
  • Hunger and thirst 20% slower for 5 min
  • Drains 0.1 health/sec for 5 min afterwards
Found only
Trimadol stimulant injector
  • Blocks shock knockout for 3 min 5 sec
  • Painkiller while active
  • Doubles stamina recovery, cuts stamina drain to a quarter
  • Drains food and water while active
Found only

Antidotes#

ItemWhat it doesSide effectsPrice
xTG-12 antidote injector
  • Clears chemical poisoning for 1 min
  • Costs 5 health on use
88,660 ₽
Injector
  • Clears chemical poisoning for 1 min
  • Costs 5 health on use
Found only

Getting knocked out#

Blacking out is a separate system from health. It's a shock pool that starts full and is knocked down by hits; when it drops low enough you go unconscious, and you come round when it has refilled part of the way. It refills on its own while you're conscious, pausing briefly after each hit.

When you go down, your body falls as a ragdoll. A knockout ragdolls for a few seconds at most, and never in a vehicle seat.

Three things decide how easily you drop:

  • Where you're hit. The head takes several times the shock of the body, so nearly every blackout comes from a head hit. A vest stops most of the shock a body hit would carry. The helmet is the item that keeps you conscious.
  • What you're hit with. Cheap, low-penetration rounds carry the most shock; armour-piercing rounds drill through and carry the least. The round that won't get through your plate is the one most likely to put you on the floor if it finds your head. Ammunition.
  • Stims. These make you immune to being knocked out while they last, by anything, at any tier:
15 min
Golden Star balm
11 min 40 sec
Vaseline balm
5 min
Morphine injector
5 min
Propital regenerative stimulant injector
3 min 5 sec
Trimadol stimulant injector
2 min
L1 (Norepinephrine) injector
1 min
Adrenaline injector

Getting shot still jolts your view, but at 25% of vanilla DayZ's kick, so a hit tells you you've been hit without throwing your aim off target.

Healing pays XP#

Healing yourself and others earns XP towards your player level, along with the other everyday actions, and treating somebody else is among the best-paid of them: bandaging, stitching, splinting, defibrillating, giving blood and CPR. Everyday actions are capped at 300 XP an hour, so it's a reward for playing rather than a route to the top, but a medic in a group earns it constantly.

Where damage goes#

Hit zones follow Tarkov's: the chest is always the best target, your vest protects your arms and legs as well as your chest, and every body part takes damage the way it should. Legs are sturdier than they were, taking about one and a half times as many hits to break. See Armour for the classes and what they stop.

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