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§ 06Map & Locations

Extracts

How extracts work, how many there are, how long they take, and the explosives rule around them.

Updated 15 Oct 2026

On this page
  1. Finding one
  2. Using one
  3. The explosives rule
  4. The Lab's exits

An extract is a marked zone that takes you back to the hub with everything you're carrying. Every one is free and open all the time: walk in, stay inside, wait for the countdown.

32
extracts across the map
4
of them out of The Lab
7 s
standing inside before it fires
30 s
before the same extract can be used again
30 m
explosive-free zone around every extract

Finding one#

Extracts are on your map around the clock as green crosses, with a timer on the marker, and the deploy screen shows the ones in reach of each town. Their names are hidden — on the map and here — so a marker doesn't give a location away to someone reading over your shoulder, and learning which marker is which is part of learning the map. On the ground most extracts burn smoke and show a green light.

Using one#

  • Stand inside the zone. The countdown runs on its own; you don't press anything.
  • Taking damage does not cancel it. An extract under fire is still an extract. Get in and stay in.
  • No vehicles. You can't extract while in one. Get out first.
  • Once an extract fires it needs 30 s before it can be used again.

The explosives rule#

Claymores, mines and charges can't be placed or armed within 30 m of any extract, and anything already there is swept. Trap-camping an extract isn't possible, and every extract sits inside a no-build zone, so nobody can wall one in. Blocking one with a vehicle is against the rules.

The Lab's exits#

The Lab has four exits of its own, and they behave like the rest. Their names are hidden too.

The Lab has the detail on getting in.

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