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§ 04Progression

Reputation

The one number that unlocks the market: the tiers, what each kill pays, which actions pay, and what it gates.

Updated 21 Sep 2026reputationreptiersmarket

On this page
  1. The ladder
  2. Where it comes from
  3. What it gates
  4. What it doesn't do

Reputation is one number, earned from every trader alike. It sets which tier of the market you can buy from and gates the bigger secure containers. It is never lost on death — the server punishes the raid, not the account — and there is no ceiling.

The ladder#

Every item on the market has a rarity, and each rarity opens at a reputation step:

  1. LL1Poor0from the start
  2. LL2Uncommon25,000reputation
  3. LL3Rare50,000reputation
  4. LL4Epic75,000reputation
  5. LL5Legendary100,000reputation
  6. LL6Mythic200,000reputation
  7. LL7Exotic300,000reputation

The gate is on buying only. You can sell anything to any trader from the moment you arrive.

Where it comes from#

Tasks are the ladder. Every task pays reputation as well as roubles, and the story chains at the traders are worth far more than anything else on this page. Task Board.

Kills pay too:

KillReputation
Player250
AI fighters (bandits, boss guards, scavs)100
Bear50
Polar bear50
NBC infected (grey)50
NBC infected (yellow)50
Military infected50
Infected50
Other animals5
Chicken5

Playing pays a little. Over 130 ordinary actions carry reputation — bandaging, stitching, splinting, defibrillating, giving blood, CPR and cutting a restrained player loose pay the most of anything in the game; building and repairing, crafting, gathering, farming, fuelling a vehicle and disarming somebody else's mine or charge all pay; even eating and drinking pay a little. Action reputation is capped at 300 an hour, so it's a reward for playing rather than a route to the top shelf. Tearing down somebody's base pays nothing, and neither does restraining a player.

What it gates#

The big-ticket items ask for standing, not just a bank balance:

WhatTier needed (reputation)
Cars and trucksRare · 50,000 to Legendary · 100,000
Armoured vehiclesMythic · 200,000
HelicoptersExotic · 300,000
Lab access keycardUncommon · 25,000
Cases and containersCommon to Mythic · 200,000

Vehicle parts, base building, storage and repair gear are deliberately not gated — gating a wheel would brick a car somebody already owns.

The bigger secure containers are gated by tasks that carry their own reputation requirement. Secure containers.

What it doesn't do#

It doesn't change what drops, how much damage you take or how much you can carry. Those are skills, and they're a separate ladder.

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