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§ 04Progression

Levels & Loyalty

Your player level and each trader's loyalty levels: how XP is earned, what a kill pays, and what every trader asks before he opens his next shelf.

Updated 15 Oct 2026

On this page
  1. Your player level
  2. Loyalty levels
  3. What it gates
  4. What it doesn't do

Two things unlock the game between raids, as in Tarkov: your player level, which everything you do raises, and your standing with each trader, which his tasks raise. Together they decide each trader's loyalty level, and his loyalty level decides which of his shelves you can buy from.

79
player levels, everyone starting at 1
600
XP for level 2
2,000,000
XP to reach the top level
262
XP for killing a player

Nothing here is lost on death. The server punishes the raid, never the account.

Your player level#

Everyone starts at level 1. Your level shows above the Equipment panel in your inventory, and XP lines appear on the right of your screen as you earn it, the way Tarkov shows them.

XP comes from everything you do:

  • Tasks pay the most, and the story chains at the traders are worth far more than anything else on this page. Quests / Tasks.
  • Kills, listed below. A headshot pays a little more, and each further man you kill in one trip pays more than the last.
  • Surviving a raid. Extract after a real trip and you are paid a bonus on top of what the trip earned. A quick in-and-out that earned nothing pays nothing extra.
  • Looting and searching: picking up loot, searching containers and bodies, and opening locked doors and chests.
  • Everyday actions: healing yourself and others, crafting, building, repairing, eating and drinking.
KillXP
Player262
Scav and other AI (bosses and their guards pay their own, higher)120
Bear50
Polar bear50
Other animals5
Chicken5

Easy repeat sources are capped. Everyday actions are capped at 300 XP an hour and 1,200 a day, looting and searching the same again, and XP from roaming scavs at 2,500 an hour. A kill of a character who spawned in the last 10 min, or of somebody who is knocked out or restrained, pays nothing, and neither does killing the same player again within 60 minutes. The ladder rewards playing, not farming.

Loyalty levels#

Every trader except Fence and the Lightkeeper has four loyalty levels, I to IV, shown on his card on the trade screen. Everyone starts on loyalty level I with every trader. To reach the next level you need both of:

  • your player level, and
  • your standing with him, earned from his tasks.

There is no spending requirement: what you buy from him doesn't count.

TraderLoyalty IILoyalty IIILoyalty IV
Praporlevel 15
standing 0.19
level 26
standing 0.33
level 36
standing 0.45
Therapistlevel 13
standing 0.09
level 24
standing 0.16
level 35
standing 0.22
Skierlevel 15
standing 0.12
level 28
standing 0.21
level 38
standing 0.28
Peacekeeperlevel 14
standing 0
level 23
standing 0.19
level 37
standing 0.26
Mechaniclevel 20
standing 0.14
level 30
standing 0.25
level 40
standing 0.34
Ragmanlevel 17
standing 0
level 32
standing 0.19
level 42
standing 0.26
Jaegerlevel 15
standing 0.12
level 22
standing 0.16
level 33
standing 0.2
Reflevel 15
standing 0.15
level 25
standing 0.28
level 35
standing 0.4

Fence has no loyalty levels: his shelf is open to everyone. The Lightkeeper is reached through his task chain, which Mechanic gives once you have finished The Punisher - Part 4, Chemical - Part 4, The Cult - Part 2 and Database - Part 2. There is no level or reputation gate on it, as in Tarkov. Every step: Unlocking the Lightkeeper.

Loyalty gates buying only. Every trader buys from you from the moment you arrive, whatever your level.

What it gates#

Each item sits on one of a trader's four loyalty tabs, so the same item can open earlier at one trader than at another. The headline gates:

  • Ammunition unlocks by penetration, in every calibre. The everyday rounds for every starter gun are on loyalty level I, and the best armour-piercing rounds on level IV. A weaker round is never dearer or later than a better one. Ammunition.
  • Vehicles each have their own loyalty level at Mechanic, and the helicopters need his level IV. Vehicles.
  • Barters are offered at every loyalty level, and the very best items in the game are only ever barters.

Some tasks also ask for a player level before you can take them. Most traders open their later chains at level 15, the dailies open at level 21, the Beta container at 26, the weeklies at 30, Psycho Sniper at 36 and Collector, the Kappa container task, at level 42. The Lightkeeper's chain has no level gate. Quests / Tasks.

What it doesn't do#

Your level doesn't change what drops, how much damage you take or how much you can carry. Those are skills, a separate ladder that levels as you play.

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