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§ 06Map & Locations

Locations

The hub, the outposts, the deploy points and The Lab, plotted on the in-game grid from the live configuration.

Updated 15 Oct 2026

On this page
  1. The hub
  2. The outposts
  3. The deploy points
  4. The Lab
  5. Building
00000000010101010202020203030303040404040505050506060606070707070808080809090909101010101111111112121212131313131414141415151515N ↑NovoselkiDubovoVysotovoChernaya PolyanaPolyanaSafezone, square 07 14: the hub, with seven traders, your stash and the marketSAFEZONEThe Lab, square 12 14: deploy in with an access keycard; no relogging insideTHE LABdeploy in by keycardLab exit, square 13 14Lab exit, square 13 14Lab exit, square 12 14Lab exit, square 13 14Extract, square 13 02Extract, square 10 07Extract, square 02 11Extract, square 13 09Extract, square 06 03Extract, square 05 10Extract, square 11 11Extract, square 02 14Extract, square 07 10Extract, square 10 04Extract, square 04 02Extract, square 12 05Extract, square 08 06Extract, square 01 04Extract, square 07 02Extract, square 11 01Extract, square 03 06Extract, square 00 07Extract, square 10 09Extract, square 06 12Extract, square 03 02Extract, square 03 09Extract, square 10 13Extract, square 11 04Extract, square 00 12Extract, square 03 00Extract, square 08 02Extract, square 06 07The Lab: deploy point, square 13 14, needs a Lab access keycardChernogorsk: deploy point, square 06 13ChernogorskElektrozavodsk: deploy point, square 09 13ElektrozavodskKamyshovo: deploy point, square 12 11KamyshovoSolnechny: deploy point, square 13 08SolnechnyBerezino: deploy point, square 13 05BerezinoSvetloyarsk: deploy point, square 13 01SvetloyarskZelenogorsk: deploy point, square 02 10ZelenogorskStary Sobor: deploy point, square 05 07Stary SoborSeverograd: deploy point, square 08 02SeverogradNovodmitrovsk: deploy point, square 11 00NovodmitrovskVybor: deploy point, square 04 06VyborGorka: deploy point, square 09 06GorkaKrasnostav: deploy point, square 10 03KrasnostavPustoshka: deploy point, square 02 07PustoshkaNovaya Petrovka: deploy point, square 01 02Novaya PetrovkaLopatino: deploy point, square 02 05LopatinoGrishino: deploy point, square 06 05GrishinoStaroye: deploy point, square 10 10StaroyeKamenka: deploy point, square 01 13KamenkaVyshnoye: deploy point, square 06 09VyshnoyeSvergino: deploy point, square 10 01SverginoZaprudnoye: deploy point, square 04 03ZaprudnoyeKamensk: deploy point, square 06 01KamenskSinystok: deploy point, square 01 03SinystokMechanic: trader outpost, square 11 02MechanicFence: trader outpost, square 04 03FenceLightkeeper: trader outpost, square 14 12Lightkeeper

Tap or hover over a marker to see what it is and which grid square it is in.

Grid squares are 1 km, numbered like the in-game map: columns along the top, rows down the side. Extract names are hidden here, as they are in game. The keys switch layers on and off. Drag the map sideways to see all of it.

The hub#

The safezone is on the south coast — a 500 m-radius protected area with seven traders, their task boards, the stash lockers, the flea market and the way out: the Land Cruiser and the customs gate open the deploy screen, and the Lab's own doors lead into the Lab. A brand-new character spawns somewhere along the coast, not in the hub; it can be a long walk, and your first task completes when you extract into it. The safezone.

The outposts#

Three traders are deliberately out in the world:

  • Mechanic keeps his shelf at his outpost in the north-east and gives his tasks himself; there is no board. The Lightkeeper's chain starts with him.
  • Fence, the black-market trader, is at Black Lake in the north-west.
  • The Lightkeeper is at the lighthouse on the east coast — the best sell price on the server (except on his own exclusives, which he buys back for 25%) and the endgame shelf.

Your body stays in the world after you log out, at the outposts as anywhere else, and the normal combat-logging rule applies. Only the Lab is different: it is a true raid, left by its extracts. Death & logout.

The deploy points#

  • The Lab — needs a Lab access keycard, used up on entry
  • Chernogorsk
  • Elektrozavodsk
  • Kamyshovo
  • Solnechny
  • Berezino
  • Svetloyarsk
  • Zelenogorsk
  • Stary Sobor
  • Severograd
  • Novodmitrovsk
  • Vybor
  • Gorka
  • Krasnostav
  • Pustoshka
  • Novaya Petrovka
  • Lopatino
  • Grishino
  • Staroye
  • Kamenka
  • Vyshnoye
  • Svergino
  • Zaprudnoye
  • Kamensk
  • Sinystok

Pick any of these towns on the deploy screen, which names every area and shows the extracts in reach of each. The Lab isn't a town: it is entered from its own doors in the safezone. Deploy & extract.

The Lab#

The one place you deploy into rather than near: a Lab access keycard gets you in from its doors in the safezone, it's used up on the way, and once inside the way out is one of its four extracts. The Lab.

Building#

78 no-build zones cover the hub, Tisy, the military sites and the points of interest. They're drawn on your map, so check before you haul materials somewhere. Building.

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