§ 06Map & Locations
Locations
The hub, the outposts, the deploy points and The Lab, plotted on the in-game grid from the live configuration.
Tap or hover over a marker to see what it is and which grid square it is in.
Grid squares are 1 km, numbered like the in-game map: columns along the top, rows down the side. Extract names are hidden here, as they are in game. The keys switch layers on and off. Drag the map sideways to see all of it.
The hub#
The safezone is on the south coast — a 500 m-radius protected area with seven traders, their task boards, the stash lockers, the flea market and the way out: the Land Cruiser and the customs gate open the deploy screen, and the Lab's own doors lead into the Lab. A brand-new character spawns somewhere along the coast, not in the hub; it can be a long walk, and your first task completes when you extract into it. The safezone.
The outposts#
Three traders are deliberately out in the world:
- Mechanic keeps his shelf at his outpost in the north-east and gives his tasks himself; there is no board. The Lightkeeper's chain starts with him.
- Fence, the black-market trader, is at Black Lake in the north-west.
- The Lightkeeper is at the lighthouse on the east coast — the best sell price on the server (except on his own exclusives, which he buys back for 25%) and the endgame shelf.
Your body stays in the world after you log out, at the outposts as anywhere else, and the normal combat-logging rule applies. Only the Lab is different: it is a true raid, left by its extracts. Death & logout.
The deploy points#
- The Lab — needs a Lab access keycard, used up on entry
- Chernogorsk
- Elektrozavodsk
- Kamyshovo
- Solnechny
- Berezino
- Svetloyarsk
- Zelenogorsk
- Stary Sobor
- Severograd
- Novodmitrovsk
- Vybor
- Gorka
- Krasnostav
- Pustoshka
- Novaya Petrovka
- Lopatino
- Grishino
- Staroye
- Kamenka
- Vyshnoye
- Svergino
- Zaprudnoye
- Kamensk
- Sinystok
Pick any of these towns on the deploy screen, which names every area and shows the extracts in reach of each. The Lab isn't a town: it is entered from its own doors in the safezone. Deploy & extract.
The Lab#
The one place you deploy into rather than near: a Lab access keycard gets you in from its doors in the safezone, it's used up on the way, and once inside the way out is one of its four extracts. The Lab.
Building#
78 no-build zones cover the hub, Tisy, the military sites and the points of interest. They're drawn on your map, so check before you haul materials somewhere. Building.