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§ 03Core Gameplay

Death, Logout & Combat Logging

What you keep when you die, where you respawn, why your body stays in the world after you disconnect, and how long for.

Updated 27 Oct 2026

On this page
  1. When you die
  2. Respawning
  3. The scav kit
  4. When you log out
  5. Logging out at your base
  6. Where you can't log out: the Lab
  7. Crashed?

When you die, you keep what is in your secure container and everything tied to your account. When you log out, your body stays in the world for 30 s, or 5 min after a fight, and anyone can kill and loot it.

When you die#

Everything you were wearing and carrying stays on your body where you fell, for anyone to take. Two things come with you:

  • Whatever is inside your secure container. That is what it's for: keys, keycards, cash, task items, a loaded magazine, the small valuable things. It refuses explosives, grenades and cases. Secure containers.
  • Everything that isn't gear. Your player level, your loyalty and standing with each trader, finished tasks, your stash, your base and your skills are tied to your account, not your character. None of it goes down on death.

There's no insurance, so what's on your body stays there.

Respawning#

The respawn screen lets you choose where your next character starts:

7
coastal towns to respawn in, or the safezone
1.5 km
around where you died stays shut
10 min
how long it stays shut
30 min
between respawns at your bags
  • The safezone, always open.
  • One of seven coastal towns. Any town within 1.5 km of where you died stays shut for 10 min, so you can't respawn on top of your own body.
  • RANDOM SPAWN, which drops you at one of the map's ordinary coastal spawn points.
  • One of your sleeping bags. One bag per base, placed near a generator you are authorised on. A bag is yours alone: nobody else can spawn on it, group included. It always gets you back once, wherever you died, and after any use all your bags share one wait of 30 min.

Your choice survives a restart or a disconnect.

The scav kit#

Once every 1 h, a respawn comes with a scav's kit on top of the usual gear: a worn SMG, shotgun or cheap bolt-action (now and then a rifle) on your back, loaded, with a spare magazine or loose rounds, body armour, a couple of meds and something to eat. You don't have to do anything; it comes automatically whenever the wait is up. The respawn screen's title shows how long is left (SCAV KIT IN 42 MIN, or SCAV KIT READY), and you get a notification in game the moment your next kit is ready. Dying or a restart doesn't reset the wait. A brand-new player's first character gets one free.

When you log out#

Your character does not vanish when you disconnect. It stays standing in the world, and it can be killed and looted the whole time:

30 s
your body stays after a normal logout
5 min
after combat — dealing or taking damage in the last 5 min
1 min
of combat status from firing a shot
20 min
if you log out during a base raid

You count as in combat for 5 min after dealing or taking damage, and for 1 min after firing a shot. Alt+F4, pulling the cable and crashing all count the same — the server can't tell the difference and doesn't try. The one exception is a scheduled restart: in the 2 min before one, a logout leaves no body. Restarts.

The rule still applies

The body timer makes combat logging pointless; it doesn't make it allowed. It is still against the rules to log out within 5 min of you or your group dealing or taking damage, or to log out in the Lab to avoid a fight. Logging off while defending or attacking an active base raid is a minimum three-day ban and forfeit of the loot. Server rules.

Logging out at your base#

Your base is for living in, and your stash is for keeping your wealth safe. Log out at your own base with more than ₽5,000,000 of gear on you, or more than two C4, two rockets or one chainsaw, and the extra waits for you in a crate on the spot, where raiders can find it too. You get a heads-up before you log out and a reminder when you return, and what you wear, what is in your hands and your secure case always stay with you.

Where you can't log out: the Lab#

The Lab is a true raid. Once you are in, the way out is one of its four extracts. Log out inside and come back after more than ten minutes, and everything you were carrying is left on the ground where you stood, for whoever finds it first; your secure case, dogtags and shoes stay with you. Crashed? Reconnect within ten minutes and nothing happens. The Lab.

Everywhere else, the outposts and the event areas included, only the body timer above applies.

Crashed?#

Rejoin immediately. Your body is standing where you left it, and getting back into it is the only way to protect it.

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