§ 04Progression
Quests / Tasks
Every task on the server: who hands it out, what it asks, what it pays and what it unlocks, read from the live task configuration.
On this page
Every task on the server, by trader, in chain order. To find one, tap its trader below, or use your browser's Find in page with its name or number. The number is the one the server uses, so quote it in a ticket. How tasks work explains the task screen and the boards. In game, O opens the same list with your own progress.
Who gives what
tap a trader to jump to their lineLevels and containers
what each chain unlocksEvery task pays XP towards your player level and standing with the trader who gave it, and both count towards that trader's loyalty levels. A few tasks ask for a player level before you can take them, and five of them hand out the secure containers:
Epsilon 13 · The Punisher - Part 6 — finish Prapor's chain, no level gate
Theta 910 · Secure Container Theta — finish Ref's chain, no level gate
Alpha 2000 · Secure Container — given on arrival in the safezone
Beta 16 · Secure Container Beta — level 1, at the Peacekeeper board
Kappa 800 · Collector — level 1, at the Kappa board
On arrival
no board — automaticGiven to every new player automatically, with no board. Secure Container: extract at any green X, which brings you to the safezone, and the Alpha is yours. The First Steps tasks pay a little for learning the basics; abandon one and all three go.
graph LR q2000["2000 · Secure Container"]:::box q2001["2001 · Welcome to Escape From DayZ"]:::q q2002["2002 · Keeping Track"]:::q q2100["2100 · First Steps: Scavenge"]:::gate q2101["2101 · First Steps: Safe Keeping"]:::q q2102["2102 · First Steps: Back Into It"]:::q q2103["2103 · First Steps: First Blood"]:::q q2104["2104 · First Steps: Read the Manual"]:::q q2000 --> q2001 q2001 --> q2002 q2001 --> q2101 q2001 --> q2102 q2001 --> q2103 q2000 --> q2104 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
2000Secure Container autotravel Extract at any green X on your mapAlpha secure container——
Get yourself to the safezone: extract at any green X on your map, and there is a secure container waiting for you. Whatever you keep in it comes back with you, however the raid ends.
Here it is. Fill it with the things you cannot stand to lose.
2001Welcome to Escape From DayZ autospend Buy anything from a trader
sell Sell any item to a trader25,000 ₽+500after 2000
You made it to the safezone. The traders here buy and sell almost everything, and every one of them pays in rubles. Buy anything from a trader, then sell them something back: that is how money moves here.
Good. Whatever you find out there is worth something to someone in here.
2002Keeping Track autoevent Pin a task in your task log (press O)10,000 ₽+250after 2001
Every trader has work for you. Press O to open your task log, pick a task and pin it: up to three pinned tasks stay on your screen, and their places show on your map.
That is your tracker. Pin the tasks you are working on and the map shows you where to go.
2100First Steps: Scavenge autofind Carry 20 loose rounds of any ammunition10,000 ₽ · Bandage ×2—level 1
Everyone starts with almost nothing. Search houses, sheds and bodies: ammunition is the first thing worth carrying. Pick up 20 loose rounds of any kind, then find a green X on your map and extract. Already know all this? Abandon this task and the whole starter chain goes away.
Good. Rounds are money out here: you can load them, trade them or sell them.
2101First Steps: Safe Keeping autoevent Put an item in your stash15,000 ₽—after 2001
What you carry into a raid you can lose. Your stash in the safezone is the one place nothing is ever lost: open it at a trader and put something in. Already know all this? Abandon this task and the whole starter chain goes away.
That is yours for good now, whatever happens out there.
2102First Steps: Back Into It autoevent Deploy into a raid from the departure board15,000 ₽ · Splint—after 2001
The safezone keeps you alive but it pays nothing. When you are ready, go to the departure board, pick where to go and deploy, as yourself or as a scav. Already know all this? Abandon this task and the whole starter chain goes away.
Every raid is a chance. Come back with more than you took.
2103First Steps: First Blood autokill Kill a player or a bandit25,000 ₽ · Morphine Auto-Injector—after 2001
Out there everyone is looking for the same loot you are. Other players and the bandit squads will shoot first. Win one fight: kill a player or a bandit. Already know all this? Abandon this task and the whole starter chain goes away.
You survived the thing that kills most people in their first week. Keep going.
2104First Steps: Read the Manual autoevent Type !help in chat10,000 ₽—after 2000
Nobody learns this place by guessing. Type !help in chat for the beginner guide: raids, extracts, traders, your stash and your secure container. !commands lists everything else you can ask. Already know all this? Abandon this task and the whole starter chain goes away.
Keep it handy. !extract, !traders and !keys answer the rest.
Prapor
SafezoneWeapons, ammunition and the Punisher chain. Seeing it through pays the Epsilon container.
graph LR q1["1 · Debut"]:::q q2["2 · Checking"]:::q q3["3 · Delivery from the Past"]:::q q4["4 · BP Depot"]:::q q5["5 · Bad Rep Evidence"]:::q q6["6 · Ice Cream Cones"]:::q q7["7 · Postman Pat - Part 1"]:::gate q8["8 · The Punisher - Part 1"]:::gate q9["9 · The Punisher - Part 2"]:::q q10["10 · The Punisher - Part 3"]:::q q11["11 · The Punisher - Part 4"]:::q q12["12 · The Punisher - Part 5"]:::q q13["13 · The Punisher - Part 6"]:::box q14["14 · Polikhim Hobo"]:::q q15["15 · Test Drive - Part 1"]:::gate q17["17 · Test Drive - Part 2"]:::q q18["18 · Test Drive - Part 3"]:::q q19["19 · Test Drive - Part 4"]:::q q20["20 · Test Drive - Part 5"]:::q q21["21 · Test Drive - Part 6"]:::q q22["22 · Test Drive - Part 7"]:::q q23["23 · Test Drive - Part 8"]:::q q24["24 · Test Drive - Part 9"]:::q q25["25 · Test Drive - Part 10"]:::q q2 --> q3 q3 --> q4 q3 --> q5 q4 --> q6 q8 --> q9 q9 --> q10 q10 --> q11 q11 --> q12 q12 --> q13 q6 --> q14 q15 --> q17 q17 --> q18 q18 --> q19 q19 --> q20 q20 --> q21 q21 --> q22 q22 --> q23 q23 --> q24 q24 --> q25 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
1Debut kill Eliminate 5 Scavs and bring these items.
collect Hand in MP-133 ×250,000 ₽ · PP-91 KEDR · 20Rnd PP-91 KEDR Magazine · 9x18 mm BZHT ×50+1,500—
Hello there, soldier. I got a job that's a little too easy for my guys, but you'll do fine. There's a lot of scav scum roaming the roads and streets. Calm down five of them and bring me two MP-133 pump shotguns. You can strip the shotguns off scavs or pick them up from local civilian arms racks. Dismissed, soldier!
Good job, warrior. Here is your reward. I knew I could count on you.
2Checking collect Hand in Bronze watch on a chain ×150,000 ₽+1,500—
An old acquaintance left something personal behind before the chaos hit—a bronze pocket watch. Last he remembered, it was tucked away near the coastal transport routes and worker tool caches. Comb through the coastal depots, tool sheds, and seaside utility areas to find that watch and bring it back.
You found it in one piece. The old man will be relieved. Here's your pay.
3Delivery from the Past travel Locate the factory area95,000 ₽ · MP-133 · Buckshot 12/70 8.5 mm ×25+1,500after 2
I need eyes on the old industrial factory complex. We have reports of scavs establishing a forward post inside the main workshop floor. Head over to the factory zone, scout the perimeter, and confirm whether the sector is compromised.
Good reconnaissance. Now we know what we're up against in that sector.
4BP Depot deliver Mark the first fuel truck with an MS2000 marker
deliver Mark the second fuel truck with an MS2000 marker
deliver Mark the third fuel truck with an MS2000 marker140,000 ₽ · Hideout Fuel+1,500after 3
Fuel is life out here, and three of our bulk fuel tankers were abandoned along the transit corridors. I need you to scout each of the three fuel trucks, verify their tanks haven't been drained by scav gangs, and report their locations back to me.
All three accounted for. We'll send a recovery crew shortly. Excellent work.
5Bad Rep Evidence collect Hand in Secure case for documents 0031 ×1140,000 ₽ · PP-91 KEDR · 20Rnd PP-91 KEDR Magazine · 9x18 mm PPT ×50+1,500after 3
Someone left behind a secure case of classified operational reports, and if the wrong hands get it, we're all compromised. The folder is locked inside secure case 0031. Search the small brick guardhouses and military checkpoint booths at facility gates—rummage through the duty desks and filing lockers where sentries kept sensitive logs.
Case secured and seals intact. You just saved a lot of good people a lot of grief.
6Ice Cream Cones collect Hand in AK-74 6L31 Magazine ×3185,000 ₽ · AK-74 · AK-74 Magazine · 5.45x39mm FMJ ×120+2,000after 4
My boys are burning through ammo too fast during skirmishes. I need three of those extended 60-round 5.45 magazines for the AK-74—the big curved drums we call ice cream cones. Check military checkpoints, army barracks, and high-tier armories.
Now that's what I call real fire superiority. Take your rubles, soldier.
7Postman Pat - Part 1 travel Find the dead courier in Factory50,000 ₽ · Beta 2 · 6B23-1 DFL+1,500level 1
One of our couriers went dark while taking a shortcut through the factory grounds. He was carrying sensitive mail. Head into the factory workshop, find where his body ended up, and confirm the drop point.
So he didn't make it... but at least we know where the drop is. Good work.
8The Punisher - Part 1 kill Eliminate 15 Scavs with AKS-74U / AKS-74UN50,000 ₽ · 6B23-2 MF+1,500level 1
Time to thin out the hostiles. Grab a short-barrel AKS-74U or AKS-74UN and clear out 15 scavs. Prove you know how to handle high cyclic fire in close quarters.
Clean work. That compact rifle packs a punch in the right hands.
9The Punisher - Part 2 kill Eliminate 12 Scavs with AKM / AKMN95,000 ₽ · AK-104 · AKM Magazine · Military cable+2,000after 8
Stepping up the caliber. Grab a full-sized 7.62x39mm AKM or AKMN rifle and eliminate 12 hostiles. Let the heavy rounds do the talking and keep our supply lanes clear.
Nothing beats the heavy thump of 7.62. Well executed, warrior.
10The Punisher - Part 3 kill Eliminate 25 Scavs with VAL / VSS / 9A-91140,000 ₽ · R700 · R700 Magazine+2,000after 9
Quiet aggression is the name of the game now. Take a 9x39mm suppressed weapon—an AS VAL, VSS Vintorez, or 9A-91—and drop 25 hostiles. Stay silent, stay deadly, and leave no witnesses.
Silent, lethal, and efficient. Exactly the discipline I expect.
11The Punisher - Part 4 kill Eliminate 10 Scavs or PMCs with an SVD.185,000 ₽ · AR-15 SBR · 30rd Standardized Mag+2,400after 10
Rival PMCs have been getting reckless in our backyard. Take an SVD and put down 10 hostiles from range, scavs or PMCs, it makes no difference. Show them what happens when they cross into our territory.
That sends a bloody message loud and clear. Here is your reward.
12The Punisher - Part 5 kill Eliminate 10 Scavs or PMCs with LMGs230,000 ₽ · Documents Case · 7.62x39mm FMJ ×20+3,100after 11
Now we lean on them with sustained fire. Bring a light machine gun, an RPK, PKM, M249, M60E4 or FN Evolys, and eliminate 10 hostiles, scavs or PMCs. Make them fear the open fields and ridgelines.
Masterclass shooting. The sector is quiet again thanks to you.
13The Punisher - Part 6 kill Eliminate 15 PMCs with Punisher Weapons
collect Hand in Dogtag ×5275,000 ₽ · Epsilon secure container+3,100after 12
The final contract. Hunt down 15 PMCs using any weapon from your previous Punisher assignments (AKS-74U, AKM, 9x39mm platforms, SVD, or LMGs) and collect 5 dogtags from their bodies as proof of the kill. Finish this, and your reputation with my command is cemented.
You've completed the contract. True veteran status. Take your pay and respect, soldier.
14Polikhim Hobo kill Eliminate 25 Scavs near NWAF230,000 ₽+2,400after 6
The scavs and roaming scavs around the industrial yards are out of control. Sweep through the area and eliminate 25 scavs to keep our transit corridors secure.
Streets are cleaner already. Keep that trigger finger steady.
15Test Drive - Part 1 kill Eliminate 15 Scavs with BRN-180.50,000 ₽ · VSS Vintorez · VSS Vintorez Magazine · AS-VAL Magazine+2,000level 1
I've got a batch of new BRN-180 multi-caliber assault rifles ready for field deployment. Take any variant into the hot zones and eliminate 15 scavs to verify chamber cycling and feed reliability.
Gas system held up solid. Action stayed clean throughout the run. Here is your pay.
17Test Drive - Part 2 kill Eliminate 15 Scavs with CZ Bren.60,000 ₽ · ASH-12 · ASH12 Magazine · 12.7×55mm STs-130VPS ×10 · Gold chain+2,000after 15
Next up in our field evaluations is the CZ Bren modular carbine. Equip any color variant and neutralize 15 scavs across the region. Let's see how the European polymer build takes the recoil.
Reliable stroke, minimal muzzle climb. Good data, warrior.
18Test Drive - Part 3 kill Eliminate 15 Scavs with MSBS Grot.60,000 ₽ · AK-74 · AK-74 Magazine · AK-74 6L31 Magazine · 5.45x39mm BT gs ×30+2,000after 17
The Polish MSBS Grot modular rifle system is on deck. We need live field testing on hostile scavs. Take any Grot variant and put down 15 scavs.
Tight tolerances and excellent balance. The Grot passes inspection.
19Test Drive - Part 4 kill Eliminate 15 Scavs with AK Alfa.65,000 ₽ · SVD · 7.62x54mm R SNB gzh ×20 · SVD Magazine+2,000after 18
To wrap up our 7.62x39mm evaluations, take the modernized AK Alfa tactical platform. Eliminate 15 scavs to finish our initial baseline trials.
Classic 7.62 stopping power with modern ergonomics. First phase of testing is complete.
20Test Drive - Part 5 kill Eliminate 5 PMC with MCX Virtus.80,000 ₽ · AS-VAL · SR-3 Magazine · AS-VAL Magazine · 9x39 mm BP ×20+2,400after 19
Scavs are child's play; now we test these platforms against armored targets. Take the SIG MCX Virtus into combat sectors and eliminate 5 hostile PMCs.
High cyclic rate chewed right through their body armor. Impressive shooting.
21Test Drive - Part 6 kill Eliminate 5 PMC with MCX Raptor.100,000 ₽ · Zhuk DFL+2,400after 20
Stepping up to 7.62x51mm NATO, we have the MCX Raptor battle rifle. Deploy with any variant and drop 5 PMCs in long-range or urban skirmishes.
Devastating kinetic impact. The Raptor handled heavy .308 loads without a hiccup.
22Test Drive - Part 7 kill Eliminate 5 PMC with MCX-SPEAR.120,000 ₽+2,400after 21
The army's new rifle, 6.8 and built to beat plates. Take an MCX-SPEAR into the field and eliminate 5 PMCs. Make sure they know what hit them.
Complete destruction of armor plates. That monster punch stops anything in its tracks.
23Test Drive - Part 8 kill Eliminate 5 PMC with T-5000.150,000 ₽+2,400after 22
Extreme range precision testing. Equip the ORSIS T-5000 chambered in .338 Lapua Magnum and eliminate 5 PMCs from sniper overwatch.
Sub-MOA accuracy and extreme terminal ballistics. A true master rifle.
24Test Drive - Part 9 kill Eliminate 5 PMC with AMB-17.200,000 ₽+3,100after 23
We have the integrally suppressed AMB-17 chambered in 9x39mm armor-piercing. Infiltrate hostile PMC territory and eliminate 5 PMCs quietly.
Deadly and silent. The syndicate's special forces are going to love this weapon.
25Test Drive - Part 10 kill Eliminate 5 PMC with Gevar MK3.500,000 ₽+3,100after 24
The pinnacle of our testing program: the 5-million ruble Gevar MK3 .338 tactical powerhouse. Eliminate 5 PMCs to conclude all Test Drive operations.
Flawless execution! You've successfully completed the entire Test Drive trials. Here is your grand reward, mercenary.
Therapist
SafezoneMedical supplies and the errands that keep the hub stocked.
graph LR q101["101 · Shortage"]:::q q102["102 · Sanitary Standards"]:::q q103["103 · Painkiller"]:::q q104["104 · Operation Aquarius"]:::gate q106["106 · Disease History"]:::q q107["107 · Car Repair"]:::q q108["108 · Health Care Privacy - Part 1"]:::gate q109["109 · Health Care Privacy - Part 2"]:::q q110["110 · Health Care Privacy - Part 3"]:::q q111["111 · General Wares"]:::q q112["112 · Private Clinic"]:::q q113["113 · Colleagues - Part 1"]:::gate q102 --> q103 q103 --> q106 q104 --> q107 q108 --> q109 q109 --> q110 q110 --> q111 q111 --> q112 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
101Shortage collect Hand in Salewa first aid kit ×350,000 ₽ · Car first aid kit · Analgin painkillers · Immobilizing splint+1,500—
Our medical supplies are critically low and patients are dying of preventable hemorrhages. I need five Salewa first aid kits. Sweep through the local clinics, hospital wards, ambulances, and mobile medical tents. Bring whatever you can spare.
Bless you! These kits will save dozens of lives this week. Take this compensation.
102Sanitary Standards collect Hand in Gas analyzer ×250,000 ₽+1,500—
Toxic fumes and pipeline leaks make several underground sections impassable without proper detection equipment. I need a functional Gas Analyzer. Check the industrial electronics workshops, tool sheds, and maintenance rooms in the commercial zones.
The sensor is calibrated and operational. Thank you, this will keep our field medics safe.
103Painkiller collect Hand in Morphine injector ×495,000 ₽ · Syringe in the package · Silicone tube · Analgin painkillers · A set of medicines+1,500after 102
Our wounded are suffering terrible pain from shrapnel and fractures. We desperately need four morphine injectors. Scour the hospital pharmacy counters, ambulance stretchers, and field clinic triage kits.
Every ampoule makes a difference right now. Here is your medical fee.
104Operation Aquarius travel Visit dorms 20650,000 ₽+1,500level 1
Clean drinking water is becoming as valuable as ammunition. Word has it the old residential dorms still hold sealed water reserves in one of the utility rooms. Scout the dormitory building, locate the water stash, and confirm whether it remains uncontaminated.
Intact! That supply will sustain the refugee shelter for weeks. Excellent work.
106Disease History collect Hand in Medical Journal No. 1 ×1, Medical Journal No. 2 ×1140,000 ₽ · Salewa first aid kit · Ibuprofen painkillers · CALOK-B hemostatic applicator+2,000after 103
Before the evacuation, researchers compiled detailed epidemiological records on the outbreak. Both volumes of the medical journal were left behind in the regional hospital's archive rooms. Search the doctor offices, file cabinets, and examination desks inside the medical facilities and retrieve both journals.
The research logs are intact. Understanding this contagion is our only hope for a treatment.
107Car Repair collect Hand in Car battery ×4 or Car Battery ×495,000 ₽ · Salewa first aid kit · eTG-change regenerative stimulant injector+2,000after 104
We are trying to get our evacuation ambulances back on the road, but we need four working lead-acid car batteries. Search garages, auto repair workshops, farm sheds, and vehicle salvage yards.
Heavy work, but now our transport fleet has power again. Here is your reward.
108Health Care Privacy - Part 1 deliver Mark the Chernogorsk hospital roof with an MS2000 marker50,000 ₽ · IFAK individual first aid kit+1,500level 1
I need to verify whether the private patient wards in the sanatorium resort were looted or if sensitive quarantine records remain sealed. Make your way to the resort wing, find the main patient ward, and assess the situation.
At least we know the structural layout remains intact. Thank you for scouting ahead.
109Health Care Privacy - Part 2 travel Travel to Health Resort west wing room 30695,000 ₽ · Salewa first aid kit+2,000after 108
Doctor files from room 306 hold private case histories of patient zero. Head into the sanatorium complex, locate room 306 on the upper floor, and confirm access.
You found the room. Next we recover the data.
110Health Care Privacy - Part 3 collect Hand in Syringe in the package ×4140,000 ₽+2,000after 109
We need the preserved blood sample from the quarantine clinic. Check the refrigerated laboratory counters and medical centrifuge trays inside the clinic's cleanroom. Bring the sample back without breaking the vial.
The cold chain held up. This sample is priceless for our diagnostic tests.
111General Wares collect Hand in Canned Baked Beans ×15185,000 ₽ · Can of sprats · Iskra ration pack+2,400after 110
Food rations for our clinic staff and recovering wounded are running dangerously low. Bring me 15 cans of beef stew. Scour village grocery pantries, farm kitchens, residential apartments, and grocery store shelves.
Our shelves won't be empty tonight. Thank you for feeding those who cannot fight.
112Private Clinic collect Hand in Portable defibrillator ×1, Ophthalmoscope ×3, LEDX LED Skin Transilluminator ×1230,000 ₽+3,100after 111
To perform advanced trauma surgery, we require high-precision surgical tools—specifically a LEDX transilluminator and an ophthalmoscope. Search the intensive care units, high-grade hospital operating theaters, and medical keyrooms.
Incredible! With these precision instruments, complex internal procedures are possible again.
113Colleagues - Part 1 travel Locate and travel to the first medical camp.
travel Locate and travel to the second medical camp.50,000 ₽ · SJ1 TGLabs combat stimulant injector · SJ6 TGLabs combat stimulant injector+2,000level 1
Three of my junior colleagues went missing while treating refugees around the health resort. Scout both main medical wings of the sanatorium and report back on any signs of what happened to them.
Thank you for checking. I pray we find out where they were moved.
Skier
SafezoneContraband, valuables and no questions asked.
graph LR q201["201 · Supplier"]:::q q202["202 · The Extortionist"]:::q q203["203 · Stirrup"]:::q q204["204 · What's on the Flash Drive?"]:::q q205["205 · Golden Swag"]:::q q206["206 · Chemical - Part 1"]:::gate q207["207 · Chemical - Part 2"]:::q q208["208 · Chemical - Part 3"]:::q q209["209 · Chemical - Part 4"]:::q q210["210 · Friend from the West - Part 1"]:::gate q211["211 · Friend from the West - Part 2"]:::q q212["212 · Setup"]:::q q213["213 · Chumming"]:::q q214["214 · Safe Corridor"]:::q q215["215 · Lend-Lease - Part 1"]:::gate q202 --> q203 q202 --> q204 q203 --> q205 q206 --> q207 q207 --> q208 q208 --> q209 q210 --> q211 q211 --> q212 q211 --> q213 q209 --> q214 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
201Supplier collect Hand in Module-3M ×1, IZh-43 ×150,000 ₽ · PP-91 KEDR · 20Rnd PP-91 KEDR Magazine+1,500—
Look, you want to do business with me, you earn the privilege. I've got guards running around in civilian rags with no protection. Bring me a set of body armor and a reliable shotgun so my boys look like a real crew. Check security guard booths, police stations, and farmhouses.
Not bad, rookie. At least you know how to follow basic instructions. We can talk business now.
202The Extortionist collect Hand in Secure case for documents 0048 ×150,000 ₽ · Zastava M59/66 · 7.62x39mm HP ×20 · 6B2+1,500—
One of my courier runners decided to get greedy and hide my extortion records. He was last seen hiding around the railroad freight yards. Search the abandoned cargo train boxcars and freight wagons along the tracks. Look inside the wooden crates and cabin corners of the train cars for secure case 0048.
Got the case. That idiot runner won't be trying to double-cross me again. Take your cut.
203Stirrup kill Eliminate 10 Scavs or PMCs with Pistols.95,000 ₽ · Tri-Zip+1,500after 202
Anyone can hide behind a high-powered scope. True grit is walking into a firefight with nothing but a sidearm. Take any handgun—9mm, .45, Makarov, doesn't matter—and drop 3 PMCs. Prove you have ice in your veins.
Ha! Dropped them with a sidearm. You've got guts, I'll give you that.
204What's on the Flash Drive? collect Hand in Protected flash drive ×295,000 ₽ · Zastava M59/66+1,500after 202
There's encrypted banking and cargo info floating around on standard USB flash drives. Scour office computer towers, administrative desks, campsite tents, and electronics workshops. Bring me two of those drives uncorrupted.
Data decrypted cleanly. Good to know where the money is moving. Here's your envelope.
205Golden Swag collect Hand in Zibbo gold petrol lighter ×1140,000 ₽ · Vector · 9x19 mm T ×50 · Vector / Glock Magazine+1,500after 203
A local scav boss has been bragging about his gold-plated Zibbo lighter like it's a lucky talisman. Scour the rural villages and quiet farmhouses—check desk drawers, kitchen counters, and bedside nightstands where these bandits stash their personal loot. Bring me that gold lighter.
Look at that sheen! That'll look much better on my desk than in that hobo's dirty hands. Here's your rubles.
206Chemical - Part 1 travel Locate and travel to the train cart.50,000 ₽ · TC-2001+1,500level 1
A former chemical plant worker was holed up in an old railway wagon on the siding tracks. Scout out his hideout train car and see if there are signs of where his research notes were moved.
Location verified. Now we know where to start digging for the chemical formulas.
207Chemical - Part 2 collect Hand in Sealed letter with TG logo ×195,000 ₽ · Tnt block TP-200+2,000after 206
That chemical worker hid a sensitive TerraGroup correspondence letter before slipping away. Word on the street is he stashed it in one of the small roadside auto service garages. Search the workshop and bring me that letter.
This letter connects the chemical shipments straight to higher-ups. Solid detective work.
208Chemical - Part 3 collect Hand in Chemical container ×1140,000 ₽ · PSO-1 Scope+2,000after 207
That hazardous sample container was moved out of the rail depot and into medical care before the quarantine locked down. Scour the clinics and city hospitals until you find that sealed bio-chemical case. Don't crack the seals.
Seals are intact. If this leaked, none of us would be standing here. Take this reward.
209Chemical - Part 4 deliver Mark the transport truck with an MS2000 marker185,000 ₽ · Injector Case+2,400after 208
Every trader wants this chemical case, but remember who pays your bills and keeps you breathing. Deliver the drop to my designated contact point and secure our syndicate's supply.
Loyalty pays. You made the smart move turning this over to me.
210Friend from the West - Part 1 kill Eliminate 7 PMCs50,000 ₽ · ADAR 2-15 · 30rd Standardized Mag · 5.56x45mm M855 ×50+1,500level 1
I'm trying to open a channel with an American UN representative, but he wants to know I control the local territory. Drop 7 Western PMCs and bring me their identification tags. Show them who runs this ground.
Now Peacekeeper will take my calls seriously. You did well, merc.
211Friend from the West - Part 2 collect Hand in Dollars ×500095,000 ₽+2,000after 210
Opening trade relations with the UN guys isn't free. The diplomat wants an upfront deposit in clean US Dollars—5,000 USD. Cash, non-negotiable. Bring me the greenbacks and I'll introduce you.
Clean bills. Peacekeeper is waiting for you now. Go see what foreign surplus he's got.
212Setup kill Eliminate 7 PMCs (12ga)140,000 ₽ · FN FAL · FAL Magazine · Flechette 12/70 ×25+2,400after 211
Time for a little false-flag operation. Disguise yourself as a local scav bandit—put on an Ushanka and a cheap Scav Vest, grab a 12-gauge shotgun, and drop 7 PMCs. Make them think the locals are turning ferocious.
Pure chaos! The PMCs are blaming every scavenger in the valley. Here's your payment, you earned it.
213Chumming collect Hand in Gold chain ×3140,000 ₽ · Gold Roler Submariner watch+2,400after 211
I'm setting up bait caches for scav scavengers, and nothing lures them out like jewelry. Bring me 3 solid gold chains. Scour the dressers, jewelry boxes, and safes in residential houses and apartments.
Genuine karat gold. These will draw the rats right into our trap.
214Safe Corridor kill Eliminate 10 Scavs230,000 ₽ · 5.45x39mm PS gs ×120 · Hideout Fuel+3,100after 209
Our trade caravans keep catching ambush fire through the central road corridor. Sweep through the road sector and wipe out 10 hostiles so my trucks can pass unmolested.
The road is clear. Caravan moved through without a scratch.
215Lend-Lease - Part 1 collect Hand in Motor controller ×350,000 ₽ · Armasight «N-15»+2,000level 1
Western contractors left navigational avionics behind before they pulled out. We need that optical engine controller. Climb up and search the coastal lighthouse—check the lantern room catwalk, the watch room, and the lighthouse keeper's bench. Bring me that controller module.
Hardware is intact with no corrosion from the sea air. That's worth a fortune.
Peacekeeper
SafezoneWestern gear, and the Beta container once your level clears the gate.
graph LR q16["16 · Secure Container Beta"]:::box q301["301 · Fishing Gear"]:::q q302["302 · BTR Safari"]:::q q303["303 · Scrap Metal"]:::q q304["304 · The Cult - Part 1"]:::gate q305["305 · The Cult - Part 2"]:::q q306["306 · Spa Tour - Part 1"]:::gate q307["307 · Spa Tour - Part 2"]:::q q308["308 · Spa Tour - Part 3"]:::q q309["309 · Spa Tour - Part 4"]:::q q310["310 · Cargo X - Part 1"]:::gate q311["311 · Wet Job - Part 1"]:::gate q312["312 · Wet Job - Part 2"]:::q q313["313 · Wet Job - Part 3"]:::q q301 --> q302 q302 --> q303 q304 --> q305 q306 --> q307 q307 --> q308 q308 --> q309 q311 --> q312 q312 --> q313 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
16Secure Container Beta collect Hand in Military battery 6-STAN-140-M ×1, Military thermal imaging module Iridium ×3, Programmable Virtex processor ×3, Military cable ×550,000 ₽ · Beta secure container—level 1
Ready to step up from your basic field kit? Bring me the required barter items and valuables, and I will hand over a reinforced Beta secure container to keep your critical gear safe.
A worthy trade. This Beta container will serve you well in the field.
301Fishing Gear travel Locate the wooden boat on the coast
deliver Stash the SV-98 under the boat's floorboards50,000 ₽ · UNTAR+1,500—
A client of mine needs a long-range weapon cached for an upcoming maritime insertion. Take this SV-98 sniper rifle down to the coastal shoreline. Find the wooden rowboat beached along the water and stash the rifle securely beneath the floorboards.
Drop confirmed by our boat crew. Clean, discreet, and reliable. Your dollars are ready.
302BTR Safari deliver Mark the first BTR with an MS2000 marker
deliver Mark the second BTR with an MS2000 marker
deliver Mark the third BTR with an MS2000 marker50,000 ₽+1,500after 301
UN observers need accurate telemetry on military hardware abandoned in the region. Locate the three disabled BTR vehicles scattered across the main combat sectors, inspect each chassis, and mark them on our operational grid.
Coordinates received. Our salvage team has their recovery roadmap. Excellent job.
303Scrap Metal deliver Mark the first T-90 tank, at Tisy, with an MS2000 marker
deliver Mark the second T-90 tank, outside Fence's camp, with an MS2000 marker
deliver Mark the third T-90 tank with an MS2000 marker50,000 ₽ · HK MP5 · HK MP5 Magazine · 9x19 mm Luger CCI ×50+1,500after 302
Three main battle tanks were disabled along the defensive highway. We need to verify their hull integrity and make sure the heavy ordnance hasn't been looted. Find all three tank hulls and mark each one with an MS2000 marker.
Intel processed. The armor remains untouched. Take your payment, friend.
304The Cult - Part 1 travel Find the marked room in the NWAF dormitories50,000 ₽ · Gold chain+1,500level 1
Disturbing reports are coming in about fanatical groups holding nocturnal rituals. One of their meeting rooms is in the dormitories at the Northwest Airfield. Find the marked room and confirm their presence.
Chilling reports, but vital intelligence. We need to monitor these zealots closely.
305The Cult - Part 2 deliver Mark the first marked room with an MS2000 marker
deliver Mark the second marked room with an MS2000 marker95,000 ₽+2,000after 304
The cult has established secondary ceremonial camps deep in the wooded perimeter. Locate both designated forest ritual clearings and verify whether they are caching arms.
Both locations logged. UN security appreciates your reconnaissance work.
306Spa Tour - Part 1 kill Eliminate 7 Scavs with 12ga near Health Resort50,000 ₽ · MPX · 50Rnd MPX Magazine · 9x19 mm RIP ×20+1,500level 1
The perimeter around the health resort has become infested with hostile marauders. Take a 12-gauge combat shotgun and neutralize 10 hostiles around the resort grounds to secure the approach.
Perimeter pacified. Guests and couriers can approach without taking sniper fire.
307Spa Tour - Part 2 deliver Mark the helicopter near the Health Resort with an MS2000 marker95,000 ₽+2,000after 306
We have reason to believe a UN liaison was executed inside the sanatorium resort. Locate the blood-stained guest suite on the second floor and confirm what took place.
Grim findings, but closure for his command. Here is your fee.
308Spa Tour - Part 3 collect Hand in WD-40 (100ml) ×1, Wiper Clin ×2, Corrugated hose ×2140,000 ₽ · Vector · Vector / Glock Magazine · A set of tools+2,000after 307
Our field offices require industrial maintenance supplies—a can of WD-40 lubricant and bottles of bleach for sanitization. Scour the industrial workshops, garages, and village utility sheds.
Supplies received. It's mundane work, but logistics run on cleanliness and lubrication.
309Spa Tour - Part 4 travel Locate the Generators in West Wing Room 219
travel Locate and travel to the location.185,000 ₽ · Car Battery+2,400after 308
The sanatorium's backup electrical grid is tied to an underground generator station. Locate the main generator facility and assess whether the fuel lines are functional.
Power switchboard looks restorable. Good recon, operative.
310Cargo X - Part 1 collect Hand in Toughbook protected laptop ×150,000 ₽ · M1911 · M1911 Magazine+2,000level 1
TerraGroup logistics contractors left a military-ruggedized ToughBook laptop behind when they evacuated. Check the multi-story administrative office buildings in the commercial centers. Rummage through the director desks, conference rooms, and filing offices for that rugged laptop.
Drive encrypted, but our technicians will crack the container records. Well done.
311Wet Job - Part 1 kill Eliminate 10 Scavs (M4A1)50,000 ₽+1,500level 1
I need field combat verification on how standard Western 5.56 platforms perform against contaminated targets in this climate. Take an M4A1 rifle and eliminate 10 scavs. Report back when the rounds have been fired.
The M4 remains unmatched in versatility. Here is your contractor bonus.
312Wet Job - Part 2 deliver Mark the fishing table at the smuggler pier with an MS2000 marker95,000 ₽ · Switchblade+2,000after 311
The elevated radar weather station controls meteorological and communications telemetry across the coast. Hike up to the radar hill and verify the radar dish array remains structurally sound.
Radar dish array is intact. Excellent news for our maritime navigation team.
313Wet Job - Part 3 travel Locate and travel to Artyoms broken car in Nadezhdino.140,000 ₽+2,400after 312
Intelligence suggests TerraGroup smuggled contraband through the basement laundry service of the resort. Navigate down into the basement washroom and inspect the utility area.
The drop point has been confirmed. We'll send agents to recover the cache.
Mechanic
Mechanic's outpost (north-east)Electronics, and the long chain that ends at the Lightkeeper's door. His board is at his outpost in the north-east, not in the safezone.
graph LR q401["401 · Signal - Part 1"]:::q q402["402 · Signal - Part 2"]:::q q403["403 · Signal - Part 3"]:::q q404["404 · Energy Crisis"]:::q q405["405 · Farming - Part 1"]:::q q406["406 · Farming - Part 2"]:::q q407["407 · Farming - Part 3"]:::q q408["408 · Scout"]:::q q409["409 · Psycho Sniper"]:::gate q410["410 · A Shooter Born in Heaven"]:::q q411["411 · Bad Habit"]:::q q701["701 · Network Provider - Part 1"]:::q q702["702 · Network Provider - Part 2"]:::q q703["703 · Assessment - Part 1"]:::q q704["704 · Assessment - Part 2"]:::q q705["705 · Assessment - Part 3"]:::q q706["706 · Key to the Tower"]:::q q707["707 · Knock-Knock"]:::q q11["11 · The Punisher - Part 4 (Prapor)"]:::ext q209["209 · Chemical - Part 4 (Skier)"]:::ext q305["305 · The Cult - Part 2 (Peacekeeper)"]:::ext q506["506 · Database - Part 2 (Ragman)"]:::ext q401 --> q402 q402 --> q403 q402 --> q405 q405 --> q406 q406 --> q407 q403 --> q408 q409 --> q410 q11 --> q701 q209 --> q701 q305 --> q701 q506 --> q701 q701 --> q702 q702 --> q703 q703 --> q704 q704 --> q705 q705 --> q706 q706 --> q707 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
401Signal - Part 1 travel Visit Radar 1
travel Visit Radar 250,000 ₽ · Vector / Glock Magazine+1,500—
There is active radio transmission chatter broadcasting across the district, but we do not have eyes on the transmitters. I need you to locate the two broadcast signal sources—one out near the radar installation, and the second atop the Health Resort antenna mast. Scout both locations and confirm their coordinates.
Both signal sources confirmed. I am already analyzing the transmitter frequencies. Good work.
402Signal - Part 2 collect Hand in Central Processing Unit ×3, Rechargeable battery ×3, Broken GPhone smartphone ×3, Printed circuit board ×395,000 ₽+1,500after 401
To construct my signal booster array, I require raw electronic components—three rechargeable batteries and three printed circuit boards. Scour electronics workshops, office computer cases, and tech salvage bins in commercial blocks.
Traces look clean with no burnt capacitors. I'll begin soldering the array immediately.
403Signal - Part 3 travel Travel to the Antenna on top of West Wing of Health Resort140,000 ₽ · Benelli M4 · Buckshot 12/70 8.5 mm ×25+2,000after 402
We need to scout hostile radio broadcast sources. Climb up to the roof of the Health Resort's West Wing and locate the main broadcast antenna mast.
Antenna coordinates and frequency confirmed. Great work.
404Energy Crisis deliver Mark the first substation with an MS2000 marker
deliver Mark the second substation with an MS2000 marker50,000 ₽+1,500—
The local electrical grid can be restored if the step-down transformers are intact. Travel to the two primary high-voltage substations in the industrial sector and verify their terminal lines.
Substations are salvageable. We can route power once the generators spin.
405Farming - Part 1 collect Hand in A set of tools ×2, Spark Plug ×4140,000 ₽ · Lbulb · Helix+1,500after 402
I'm overhauling a backup generator bank. I need four standard automotive spark plugs and two complete mechanical tool sets. Check vehicle garages, auto repair workshops, farm tool sheds, and factory maintenance lockers.
Clean plugs and complete socket sets. This will keep the dynamos spinning.
406Farming - Part 2 collect Hand in Power cable ×5, TPlug ×2185,000 ₽ · NIXXOR lens+2,000after 405
The server rack needs heavy-duty electrical wiring and connections. Scour electronics workshops, office floors, and maintenance facilities for five heavy power cords and two T-shaped industrial plugs.
Insulation is intact and connectors are pristine. Time to wire up the grid.
407Farming - Part 3 collect Hand in Video card ×2230,000 ₽+2,400after 406
Our processing nodes need serious parallel compute power to decrypt local military archives. Bring me two graphics cards. Search office computer cases, high-tier server rooms, and electronics repair shops.
Unburned silicon, fans spinning free. These will chew right through the hash tables.
408Scout travel Visit Extract 1
travel Visit Extract 2
travel Visit Extract 3185,000 ₽+2,000after 403
Before we run logistics into the factory sector, I need all three emergency evacuation routes surveyed. Scout the three designated factory extraction points and verify they aren't barricaded.
Passages are open. That gives us our escape corridor.
409Psycho Sniper kill Eliminate 5 Scavs or PMCs (bolt action)230,000 ₽+2,400level 1
True marksmanship isn't about volume of fire; it's about absolute control. Pick up any bolt-action rifle—Mosin, SV-98, R700, or DVL—and drop 5 targets.
Patience, breathing, trigger pull. You execute with surgical precision.
410A Shooter Born in Heaven kill Eliminate 10 PMCs (Headshots)275,000 ₽ · HK G28 · HK G28/417 Magazine+3,100after 409
Both paths end here. Anyone can spray lead across a hallway, but true marksmanship is about precision under fire. I want ten hostile PMCs put down, each with a clean headshot. Pick your vantage points, read the wind, and make every trigger pull count.
Clean, calculated, and absolute. There is nothing left for me to teach you out here. Take this—you've earned every kopek.
411Bad Habit collect Hand in Malboro Cigarettes ×5, Strike Cigarettes ×5, Wilston Cigarettes ×550,000 ₽ · Glock-19 · 15rnd Glock-19 Mag · 9x19 mm T ×50+1,500—
Stress is high and my mechanics are running out of smoke. Bring me five packs each of Malboro, Strike, and Wilston cigarettes. Check civilian grocery store counters, village houses, and apartment living rooms.
That'll keep the workshop calm for a few days. Much appreciated.
701Network Provider - Part 1 collect Hand in Electronics Components ×4, Military COFDM wireless signal transmitter ×4, Gas analyzer ×4, Broken GPhone smartphone ×4—+5,000after 11, 209, 305, 506
The offshore communication array requires specialized radio hardware and sensory circuits. Bring me 4 electronic components, 4 wireless transmitters, 4 gas analyzers, and 4 GPhones. Search tech workshops, laboratory benches, and commercial office towers.
All circuits and transceiver modules are functional. We can calibrate the primary transmission tower now.
702Network Provider - Part 2 travel Set up the radio repeater—+5,000after 701
The link across the bay is weak without a mid-band relay. Take this radio repeater up to the designated coastal communication mast. Align the antenna and secure the repeater box tightly.
Telemetry confirmed. The data pipe is green and operational across the bay.
703Assessment - Part 1 kill Kill 15 PMCs50,000 ₽+5,000after 702
Rival syndicates are attempting to establish forward sniper perches along the bridge and island approaches. Take up overwatch and eliminate 15 PMCs across the lighthouse sector.
Perimeter cleared. The island approaches are secure once more.
704Assessment - Part 2 deliver Set an MS2000 strobe at the coastal marker95,000 ₽+5,000after 703
To guide incoming night supply vessels safely past the sandbars, we need navigational markers deployed. Take this MS2000 strobe and set it at the designated rocky outcrop along the southern shore.
Signal beacon pulsing. The night barges can navigate the shoals safely now.
705Assessment - Part 3 kill Kill 10 Scavs
collect Hand in SJ1 TGLabs combat stimulant injector ×20, SJ6 TGLabs combat stimulant injector ×8, SJ9 TGLabs combat stimulant injector ×2140,000 ₽+5,000after 704
Extreme duty requires peak physiological endurance. Bring me 20 SJ1 stimulants, 8 SJ6 endurance injectors, and 2 SJ9 thermal suppressors. Search specialized medical laboratory caches and locked pharma storage.
Supplies verified. These formulations will keep our vanguard operational under any conditions.
706Key to the Tower collect Hand in Plexiglass ×2, Duct tape ×1, Military printed circuit board ×2, Military COFDM wireless signal transmitter ×1, Working LCD display ×1185,000 ₽+5,000after 705
Accessing the primary observation tower requires an encrypted digital transponder key. Bring me the decoding hardware and microcontrollers from the high-tech electronics workshops.
Cipher initialized. The electronic locks on the upper bridge will now recognize your biometrics.
707Knock-Knock travel Go to the bridge leading to Lighthouse230,000 ₽+5,000after 706
Now that you have clearance, cross the long bridge to the lighthouse island on foot. Keep your transponder active so the automated defense turrets do not tear you apart. Reach the island gates.
You crossed safely. The automated perimeter held its fire. Welcome to the tower.
Ragman
SafezoneClothing, plates and the gear that keeps you standing.
graph LR q501["501 · Blood of War - Part 1"]:::gate q502["502 · Blood of War - Part 2"]:::q q503["503 · Dressed to Kill"]:::q q504["504 · Sales Night"]:::q q505["505 · Database - Part 1"]:::gate q506["506 · Database - Part 2"]:::q q507["507 · Minibus"]:::q q508["508 · Sew it Good - Part 1"]:::gate q509["509 · Sew it Good - Part 2"]:::q q510["510 · Sew it Good - Part 3"]:::q q511["511 · Sew it Good - Part 4"]:::q q512["512 · Hot Delivery"]:::q q513["513 · Textile - Part 1"]:::gate q514["514 · Textile - Part 2"]:::q q501 --> q502 q501 --> q504 q505 --> q506 q506 --> q507 q508 --> q509 q509 --> q510 q510 --> q511 q511 --> q512 q513 --> q514 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
501Blood of War - Part 1 deliver Mark the first fuel tank with an MS2000 marker
deliver Mark the second fuel tank with an MS2000 marker50,000 ₽+1,500level 1
Transporting merchandise across the region requires bulk diesel. Scout the two primary bulk fuel tankers parked at the logistics hub and verify the valves haven't been stripped.
Tanks are intact. Now we just need the treatment chemicals.
502Blood of War - Part 2 collect Hand in Additive for diesel fuel ×495,000 ₽+2,000after 501
Old fuel goes stagnant unless treated with fuel conditioner. Scour industrial factory yards, vehicle maintenance garages, and tool sheds for four containers of fuel conditioner.
Quality additive. That diesel will burn cleanly now. Here is your cut.
503Dressed to Kill collect Hand in Ushanka ×2, Cowboy Hat ×250,000 ₽ · 6B23-2 MF · Military power filter+1,500—
Fashion statement or head protection? Some of my clients have eccentric tastes and want authentic local headwear. Bring me two black Ushanka caps and two green Cowboy hats. Search residential wardrobes, village dressers, coat racks, and civilian clothing stores.
Classic style and warm ears. My clients will be thrilled with these.
504Sales Night travel Locate and travel to the stores.
travel Visit the 3 bus95,000 ₽ · SSO+2,000after 501
The commercial district has several major retail shops with untouched stock rooms. Survey all five commercial store outlets in the city retail sector and log which ones are clear of scavs.
Survey complete. Now we can prioritize which storefronts to salvage first.
505Database - Part 1 collect Hand in Cargo sheets of Goshana ×150,000 ₽ · Sordin · Aviator · Malboro Cigarettes+1,500level 1
Before the collapse, logistics ran like clockwork. Goshan had massive freight shipments moving through the region, and the manifest detailing those deliveries is still out there. Head into town and check the city retail stores—the single-floor grocery and department shops with the entrance steps leading up to the front doors. Rummage through the checkout counters, display shelves, and the back storage area where staff left their paperwork. Bring me that Goshan packing list.
Outstanding. This manifest accounts for crates of goods that were never officially unloaded. Here is your payment.
506Database - Part 2 collect Hand in IDEA Cargo Sheets ×195,000 ₽ · Car Battery · Phase control relay+2,000after 505
Goshan was only half the picture. The Idea department store chain handled the bulk of furniture and household shipments, and their logistics manifest is still missing. Check those same commercial stores in the cities—the standalone retail shops with the front steps at the entrance. Scour the counter registers, shelving units, and employee corners until you find that Idea packing list.
Cleanly done. With both manifests in hand, I can trace exactly where those supply caches ended up. Take this for your trouble.
507Minibus deliver Mark the first bus with an MS2000 marker
deliver Mark the second bus with an MS2000 marker
deliver Mark the third bus with an MS2000 marker140,000 ₽ · Beta 2+2,400after 506
Three passenger minibuses used by shop staff were abandoned on the main avenues during the breakout. Locate all three minibuses and confirm their cargo holds haven't been emptied.
Vehicles confirmed. We'll send scavengers to unload the trunks.
508Sew it Good - Part 1 collect Hand in Piligrim ×150,000 ₽ · SP PC V2 · XCEL+1,500level 1
Everybody wants to carry more through the hot zones. I need a massive high-capacity tourist pack to study its stitching and strap reinforcement. Bring me a Pilgrim backpack. Check civilian apartments, resort luggage rooms, holiday camps, and scav camps.
That giant purple bag is an eyesore in combat, but the internal volume and reinforced nylon weave are remarkable.
509Sew it Good - Part 2 collect Hand in BlackRock chest rig ×2, TV-109 ×295,000 ₽ · Altyn visor (Black)+2,000after 508
We need modular tactical chest rigs and plate carriers for our defense contractor clients. Bring me two BlackRock tactical rigs and two TV-109 plate carriers. Search military checkpoints, army barracks, forward bases, and arms caches.
Heavy-duty cordura and reinforced magazine pouches. Excellent tactical gear.
510Sew it Good - Part 3 collect Hand in Gzhel-K ×2140,000 ₽ · 6B5-15+2,000after 509
A high-profile client requested premium ceramic body armor. Bring me two Gzhel-K ballistic vests in serviceable condition. Search military checkpoints, high-tier armor lockers, and secure combat patrol areas.
Ceramic plates intact with minimal wear. That's serious Class 5 ballistic protection.
511Sew it Good - Part 4 collect Hand in 6B43 ×1185,000 ₽ · Mechanism · ANA M2+2,400after 510
My assault operators are stepping into high-intensity hot zones and need the ultimate heavy torso armor. Bring me a 6B43 Zabralo-Sh heavy body armor vest. Scour high-tier military compounds, bunker armories, and secure base lockers.
Solid titanium plates, groin protection, and aramid collar intact. This heavy armor will keep anyone breathing under intense fire.
512Hot Delivery collect Hand in ComTac II ×1, 6B47 ×1230,000 ₽ · AVS+3,100after 511
A PMC security contractor placed an expedited order for active tactical headgear. Bring me one ComTac 2 headset and one 6B47 combat helmet. Check military radar bases, armories, and guard barracks.
Electronics amplify ambient sound clearly and helmet shell is undamaged. Perfect delivery.
513Textile - Part 1 collect Hand in Aramid fabric ×5, Ripstop fabric ×10, Skein of paracord ×350,000 ₽+1,500level 1
Repairing ballistic vests and tactical rigs requires genuine aramid weave, ripstop cloth, and heavy cord. Search textile workshops, industrial warehouses, and cargo containers for 5 bolts of aramid cloth, 10 rolls of ripstop fabric, and 3 bundles of paracord.
Top-grade ballistic weave and tensile cord. My tailors can rebuild destroyed plate carriers with this.
514Textile - Part 2 collect Hand in Fleece fabric ×10, Cordura polyamide fabric ×10, Sticky tape KEKTAPE ×595,000 ₽ · Mystery Ranch SATL+2,000after 513
Winter is coming and my seamstresses need raw sewing supplies for thermal uniforms. Bring me 10 bundles of warm fleece, 10 bundles of durable Cordura, and 5 rolls of KekTape duct tape. Check residential closets, clothing stores, and industrial tailoring shops.
Thermal fleece, heavy duty nylon, and bonding tape. We'll have insulated gear rolling off the line tomorrow.
Jaeger
SafezoneHunting, survival and the wilderness.
graph LR q601["601 · Acquaintance"]:::q q602["602 · Survivalist - Thrifty"]:::q q603["603 · Survivalist - Combat Medic"]:::q q604["604 · The Tarkov Shooter - 1"]:::gate q605["605 · The Tarkov Shooter - 2"]:::q q606["606 · The Tarkov Shooter - 3"]:::q q607["607 · The Tarkov Shooter - 4"]:::q q608["608 · Evil Watchman"]:::q q609["609 · Secured Perimeter"]:::q q610["610 · Reserve"]:::q q611["611 · Game Warden - Fresh Tracks"]:::q q612["612 · Game Warden - Winter Hides"]:::q q613["613 · Game Warden - The Pack"]:::q q614["614 · Game Warden - Small Game"]:::q q615["615 · Game Warden - Old Man of the Woods"]:::q q601 --> q602 q602 --> q603 q604 --> q605 q605 --> q606 q606 --> q607 q608 --> q609 q609 --> q610 q601 --> q611 q611 --> q612 q612 --> q613 q613 --> q614 q614 --> q615 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
601Acquaintance collect Hand in Emelya rye croutons ×3, Rye croutons ×3, Pack of instant noodles ×350,000 ₽ · SURVL survivalist lighter+1,500—
You want to survive in the wild? You don't rely on luck; you rely on iron discipline and dry rations. Bring me 3 packs of Emelya croutons, 3 packs of Rye croutons, and 3 packs of instant noodles. Scour grocery shops, village pantries, and food caches.
Caloric density, sealed preservation. You understand what keeps a woodsman breathing.
602Survivalist - Thrifty travel Locate the old stashing spot at the blue locker
deliver Stash a water bottle in the blue locker (1 of 2)
deliver Stash a water bottle in the blue locker (2 of 2)
deliver Stash a ration in the blue locker (1 of 2)
deliver Stash a ration in the blue locker (2 of 2)95,000 ₽+1,500after 601
Survival out here means preparing ahead and caching essentials where our operators can reach them. I need you to take two bottles of water and two MRE ration packs over to Pavlovo Military. Stash them inside the blue locker in the northern guard house. Keep quiet and don't let anyone see what you're doing.
Supplies confirmed tucked away safe. That'll keep our scouts going for another week. Good work.
603Survivalist - Combat Medic collect Hand in CMS surgical kit ×3, Army Bandage ×5140,000 ₽+1,500after 602
A hunter bleeding out in the wilderness is a dead hunter. Bring me three CMS surgical kits and five military army bandages. Search military first-aid pouches, ambulances, field clinics, and hospital triage areas.
Sterile suture tools and field dressings. These save lives when the nearest hospital is a warzone.
604The Tarkov Shooter - 1 kill Eliminate 5 Scavs with any bolt action rifle50,000 ₽+1,500level 1
Anyone can shoot with glass optics. A true hunter masters bare iron sights. Take any bolt-action rifle—a Mosin, Karabiner, or hunting rifle—and eliminate 5 hostiles using only iron sights.
Clean marksmanship. Relying on your own eyes builds real discipline.
605The Tarkov Shooter - 2 kill Eliminate 4 Scavs or PMCs (Headshot, bolt action)
kill Eliminate 6 Scavs or PMCs (Leg shot, bolt action)95,000 ₽+2,000after 604
Now we test anatomical precision under field pressure. Take your bolt-action rifle and eliminate 10 hostiles: 4 with clean headshots, and 6 by neutralizing their legs to immobilize them.
Precision placement. You know exactly where each bullet needs to strike.
606The Tarkov Shooter - 3 kill Eliminate 10 Scavs with any bolt action rifle140,000 ₽+2,400after 605
A marksman caught in close terrain must defend with rapid follow-up fire. Take any bolt-action rifle and eliminate 10 scavs. Learn to cycle the bolt instantly without losing your sight picture.
Smooth cycling under pressure. You won't be panicked when the scavs charge.
607The Tarkov Shooter - 4 kill Eliminate 10 PMCs with any bolt action rifle185,000 ₽+3,100after 606
The scavs are predictable; armed PMCs are not. Stalk the tree lines with your bolt-action rifle and eliminate 10 hostile PMCs. Become the ghost of these woods.
The forest belongs to those who respect it. You are becoming a master hunter.
608Evil Watchman kill Eliminate 5 PMCs (Dorms)50,000 ₽+1,500—
Mercenaries are treating the resort as their personal plunder ground. Infiltrate the dormitory and resort perimeter, eliminate 5 PMCs, and remind them that trespassers do not leave whole.
A harsh lesson, but necessary. They'll tread more cautiously now.
609Secured Perimeter kill Eliminate 6 PMCs inside the factory perimeter.95,000 ₽+1,500after 608
The industrial factory floor has turned into a bloody shooting gallery for wandering PMCs. Hunt down 6 PMCs inside the factory confines and secure the area.
You cleared the floor. The echo of gunfire has died down for now.
610Reserve collect Hand in Canned Pork ×5, Bottle of water (0.6L) ×5140,000 ₽ · Package of screws · Silicone tube · Broken LCD display+2,400after 609
Field operations require shelf-stable emergency rations. Scour village grocery pantries, residential kitchens, and supply stores for 5 cans of pork stew and 5 clean water bottles.
High-calorie rations and clean drinking water. That will keep our outpost manned through the week.
611Game Warden - Fresh Tracks kill Hunt 5 red deer or roe deer50,000 ₽+1,500after 601
Before all this I was a hunter for the State Hunting Service, keeping the reserve at Priozersk. The animals have come back to these woods, and anyone who wants to eat through the winter learns to track them. Take five deer, red or roe. Any weapon will do, but a clean shot spoils less meat.
Five deer. You read the ground well enough. Now learn to use what you take.
612Game Warden - Winter Hides collect Hand in Deer Pelt ×3, Boar Pelt ×295,000 ₽+1,500after 611
Meat feeds you for a week. A hide keeps you alive all winter. Skin what you hunt with a knife and bring me three deer pelts and two wild boar pelts. Boar are fast and they fight back, so never walk up on one you only wounded.
Good hides, cleanly taken. None of this goes to waste.
613Game Warden - The Pack kill Kill 8 wolves140,000 ₽+2,000after 612
The wolves have come down from the high forest, and they take anyone who walks alone. In the reserve we culled a pack once it lost its fear of people. Kill eight wolves. They circle, so put your back to a tree and count them before you fire.
Eight. The rest will keep their distance, for a while.
614Game Warden - Small Game collect Hand in Hare Pelt ×4, Fox Pelt ×295,000 ₽+1,500after 613
Anyone can hit a deer. Hares and foxes teach patience. Bring me four rabbit pelts from the hares in the fields and two fox pelts. Move slowly along the edges of fields and tree lines: you see them before they hear you, or not at all.
Patience. That is what keeps a hunter fed when the big game moves on.
615Game Warden - Old Man of the Woods kill Kill a brown bear
collect Hand in Bear Pelt ×1185,000 ₽+3,100after 614
There are brown bears in the deep forest. In the reserve we never killed one without reason, but these have learned that people carry food. Find a bear, kill it, and bring me the pelt. Do not go alone, and do not bring anything small.
A trophy the old wardens would have been proud of. You are a hunter now, not just someone with a rifle.
Lightkeeper
Mechanic's outpost (north-east)The endgame trader's own errand, handed in at the lighthouse.
graph LR q708["708 · Getting Acquainted"]:::q q707["707 · Knock-Knock (Mechanic)"]:::ext q707 --> q708 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
708Getting Acquainted deliver Place the dossier inside the lighthouse building275,000 ₽+5,000after 707
Step into the main lighthouse facility. Bring your encrypted dossier to the central command table inside the lighthouse building and place it for review.
The covenant is sealed. You are recognized as an operative of the tower.
Kappa
Fence's yard (north-west)The collector. One task, four questlines deep, and the highest level gate on the server. Its board is at Fence's yard.
graph LR q800["800 · Collector"]:::box q208["208 · Chemical - Part 3 (Skier)"]:::ext q410["410 · A Shooter Born in Heaven (Mechanic)"]:::ext q509["509 · Sew it Good - Part 2 (Ragman)"]:::ext q607["607 · The Tarkov Shooter - 4 (Jaeger)"]:::ext q208 --> q800 q410 --> q800 q509 --> q800 q607 --> q800 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
800Collector collect Hand in Tea Box ×1, Axel parrot figurine ×1, BEAR Buddy plush toy ×1, BakeEzy cook book ×1, A battered antique book ×1, Dr.Lupo's coffee bean jar ×1, Deadlyslob's beard oil ×1, DesmondPilak CD ×1, DRD ×1, Dunduk floppy disk ×1, Fake Mustache ×1, FireKlean gun lubricant ×1, Gingy Keychain ×1, Glorious E lightweight armored mask ×1, 1GPhone gold smartphone ×1, Golden egg ×1, JohnB ×1, Plush toy Loot Lord ×1, LVNDMARK's rat poison ×1, The key to the Missam loader ×1, Pestily ×1, Press pass (issued for NoiceGuy) ×1, The raven statuette ×1, SheefGG piggy bank ×1, Silver badge ×1, Smoke ×1, Kunai ×1, Veritas guitar pick ×1, Video cassette with the Cyborg Killer movie ×1, WZ Wallet ×1320,000 ₽ · Kappa secure container · Armband DEADSKUL+1,000after 208, 410, 509, 607 · level 1
I don't care about mundane military scrap. I collect the strange, the legendary, and the eccentric relics scattered across this doomed valley—the golden roosters, antique books, badge medallions, and streamer curiosities. Bring me the complete collection of rare items, and I will hand over the ultimate Kappa container.
Unbelievable... every single artifact accounted for. You have proven yourself beyond measure. Take the Kappa container—you've earned true legend status.
Ref
SafezoneThe arena line and the Theta container. Ref's board also hosts every daily and weekly.
graph LR q900["900 · Burning Rubber"]:::q q901["901 · Easy Money - Part 1"]:::q q902["902 · Easy Money - Part 2"]:::q q903["903 · Balancing - Part 1"]:::q q904["904 · Balancing - Part 2"]:::q q905["905 · Surprise"]:::q q906["906 · Create a Distraction - Part 1"]:::q q907["907 · Against the Conscience - Part 1"]:::q q908["908 · Against the Conscience - Part 2"]:::q q909["909 · Decisions, Decisions"]:::q q910["910 · Secure Container Theta"]:::box q900 --> q901 q901 --> q902 q902 --> q903 q903 --> q904 q904 --> q905 q905 --> q906 q906 --> q907 q907 --> q908 q908 --> q909 q909 --> q910 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
900Burning Rubber travel Reach the vehicle extraction point outside Mogilevka50,000 ₽ · M32+1,500—
When hot zones collapse, running on foot gets you killed. Locate the armored SUV extraction point on the outskirts of Mogilevka and verify the extraction driver is waiting.
Escape route verified. Keep enough rubles on you to pay the driver next time.
901Easy Money - Part 1 collect Hand in Roubles ×25000095,000 ₽+1,500after 900
Capital makes the world spin. Deliver 250,000 rubles in cash to buy into our regional trading consortium. Scour cash registers, bank vaults, and high-value loot chests.
Counted and verified. Your membership in the syndicate trading tier is confirmed.
902Easy Money - Part 2 collect Hand in Slickers chocolate bar ×5, Can of TarCola soda ×5140,000 ₽+1,500after 901
Our field operatives running deep reconnaissance need high-energy field provisions that won't spoil. Bring me 5 packs of Slickers chocolate bars and 5 cans of TarCola soda. Check convenience stores, kiosks, and residential pantries.
Quick sugar and caffeine. Exactly what the scouts need to stay alert on 48-hour surveillance shifts.
903Balancing - Part 1 kill Eliminate 10 Scavs with AUG assault rifles.185,000 ₽+1,500after 902
We are testing European bullpup handling in local close-quarters clearing operations. Equip an AUG assault rifle—A1, A3, or Para—and eliminate 10 scavs.
Bullpup maneuverability proved its worth. Solid shooting, mercenary.
904Balancing - Part 2 kill Eliminate 2 PMCs.230,000 ₽+2,000after 903
Now test the AUG platform against armed adversaries. Take the bullpup rifle into hostile PMC engagement sectors and eliminate 2 hostile PMCs.
Reliable feed, tight groupings. The field combat test is complete. Here is your bonus.
905Surprise collect Hand in Trooper ×3275,000 ₽+2,000after 904
Our assault teams are preparing to breach fortified positions and need rugged torso protection. Bring me 3 Trooper plate carriers. Search military checkpoints, high-tier arms containers, and forward supply depots.
Lightweight ceramic composite with zero fragmentation spall. Top-notch assault armor.
906Create a Distraction - Part 1 collect Hand in Tnt block TP-200 ×3320,000 ₽+2,400after 905
To divert military patrol focus away from our supply train, we need heavy demolition charges. Bring me 3 TNT explosive blocks. Check military engineer caches, railway repair stations, and mining depots.
Trotil bricks are dry and primed. When these detonate, every patrol in the county will run the other way.
907Against the Conscience - Part 1 travel Travel to the old champion's room in the Dorms.365,000 ₽+2,400after 906
Before Ref sets up the next match, we need to find what the previous arena champion left behind. Head into the dormitories and locate the old champion's room. Check the area and confirm the location.
Room confirmed. We are ready for the next move.
908Against the Conscience - Part 2 kill Eliminate 25 PMCs.410,000 ₽+3,100after 907
Those butchers cannot go unpunished. Track down the rogue militia members operating around that sector and eliminate 25 hostile combatants.
Justice served cold. Those responsible won't harm anyone else.
909Decisions, Decisions travel Travel back to the old champion's room in the Dorms.455,000 ₽+3,100after 908
Things didn't go as expected with that hit. We need to regroup. Head back to the old champion's room in the dorms and lay low until we plan the next step.
You are safe here for now. Now we make our choice.
910Secure Container Theta collect Hand in GP coin ×200, Lega medal ×10Theta secure container+3,100after 909
Looking to expand your secure gear storage beyond military standards? Bring me high-tier barter valuables—bitcoins and specialized electronics—and I will authorize release of a Theta secure container.
A trade worthy of a top-tier operator. Enjoy the expanded secure capacity of your Theta container.
Dailies & weeklies
Ref's board · safezoneRef keeps a pool of 48 short tasks. Three dailies and two weekly contracts are live at a time, the same ones for everyone, and the rest wait their turn: each task comes round in turn, a daily about every 14 days and a weekly every 3 weeks. Dailies open at level 1 and weeklies at level 1.
The new dailies come in. The task screen counts down to the next change.
The weekly contracts change over.
A daily that rotates off leaves your log, done or not. Hand it in before the change.
A weekly contract is the only source of Lega medals, which Ref wants for the Theta container. GP coins, Ref's currency, come only from these dailies and weeklies.
What they pay
| Kind | In pool | Ask | XP | Roubles | Extras |
|---|---|---|---|---|---|
| Cull | 12 | Thin out the scavs in a named town | 2,000 | 25,000 ₽ | 6–7 GP |
| Drill | 6 | Scavs or PMCs with a set kind of weapon | 2,000 | 25,000 ₽ | 6–7 GP |
| Salvage | 16 | Hand in barter items | 2,000 | 20,000 ₽ | 5–6 GP |
| Recon | 8 | Reach a location | 2,000 | 20,000 ₽ | 5 GP |
| Weekly contract | 6 | A big kill job, in a named area or anywhere | 4,000 | 35,000–45,000 ₽ | 33 GP · 2 Lega medals |
The whole pool
Cull · Thin out the scavs in a named town
Drill · Scavs or PMCs with a set kind of weapon
Salvage · Hand in barter items
Recon · Reach a location
Weekly contract · A big kill job, in a named area or anywhere
The task screen shows which of these are live today, with a countdown to the next change.
Where the boards are
| Board | Where |
|---|---|
| Ref Tasks | Safezone |
| Prapor Tasks | Safezone |
| Mechanic Tasks | Mechanic's outpost (north-east) |
| Jaeger Tasks | Safezone |
| Skier Tasks | Safezone |
| Peacekeeper Tasks | Safezone |
| Ragman Tasks | Safezone |
| Therapist Tasks | Safezone |
| Kappa Tasks | Fence's yard (north-west) |
A few tasks are handed in at a place in the world rather than at a board, such as the broadcast antenna. The task marks the spot on your map.