§ 04Progression
Task Board
Every questline on the server: who hands it out, what it asks, what it pays and what it unlocks — read from the live quest configuration.
On this page
Every task on the server, by trader, in chain order: the number beside each one is the number the server uses. Tap a trader to jump to their line. Tasks and questlines explains how the boards work.
Who gives what
tap a trader to jump to their lineThe reputation ladder
what unlocks whereReputation is one number, earned from every trader alike. It sets which market tier you can buy from and gates the bigger containers. Kills pay too — a PMC is worth 250, a military infected 50, an ordinary one 50 — but the questlines are the ladder.
Epsilon 13 · The Punisher - Part 6 — finish Prapor's chain — no rep gate
Theta 910 · Secure Container Theta — finish Ref's chain — no rep gate
Alpha 2000 · Secure Container — on arrival in the safezone
Beta 16 · Secure Container Beta — 75,000 rep, at the Peacekeeper board
Kappa 800 · Collector — 200,000 rep, at the Kappa board
On arrival
no board — automaticHanded to every new player the moment they reach the safezone. No board, no turn-in.
2000Secure Container autotravel Reach Extract to safezoneAlpha secure container——
Get yourself to the safezone and there is a secure container waiting for you. Whatever you keep in it comes back with you, however the raid ends.
Here it is. Fill it with the things you cannot stand to lose.
Prapor
Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref)Weapons, ammunition and the Punisher chain. Seeing it through pays the Epsilon container.
graph LR q1["1 · Debut"]:::q q2["2 · Checking"]:::q q3["3 · Delivery from the Past"]:::q q4["4 · BP Depot"]:::q q5["5 · Bad Rep Evidence"]:::q q6["6 · Ice Cream Cones"]:::q q7["7 · Postman Pat - Part 1"]:::gate q8["8 · The Punisher - Part 1"]:::gate q9["9 · The Punisher - Part 2"]:::q q10["10 · The Punisher - Part 3"]:::q q11["11 · The Punisher - Part 4"]:::q q12["12 · The Punisher - Part 5"]:::q q13["13 · The Punisher - Part 6"]:::box q14["14 · Polikhim Hobo"]:::q q15["15 · Test Drive - Part 1"]:::gate q17["17 · Test Drive - Part 2"]:::q q18["18 · Test Drive - Part 3"]:::q q19["19 · Test Drive - Part 4"]:::q q20["20 · Test Drive - Part 5"]:::q q21["21 · Test Drive - Part 6"]:::q q22["22 · Test Drive - Part 7"]:::q q23["23 · Test Drive - Part 8"]:::q q24["24 · Test Drive - Part 9"]:::q q25["25 · Test Drive - Part 10"]:::q q2 --> q3 q3 --> q4 q3 --> q5 q4 --> q6 q8 --> q9 q9 --> q10 q10 --> q11 q11 --> q12 q12 --> q13 q6 --> q14 q15 --> q17 q17 --> q18 q18 --> q19 q19 --> q20 q20 --> q21 q21 --> q22 q22 --> q23 q23 --> q24 q24 --> q25 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
1Debut kill Kill 5 infected
collect Hand in Mp 133 Shotgun ×250,000 ₽+1,500—
Hello there, soldier. I got a job that's a little too easy for my guys, but you'll do fine. There's a lot of infected scum roaming the roads and streets. Calm down five of them and bring me two MP-133 pump shotguns. You can strip the shotguns off scavs or pick them up from local civilian arms racks. Dismissed, soldier!
Good job, warrior. Here is your reward. I knew I could count on you.
2Checking collect Hand in Bronze Watch ×150,000 ₽+1,500—
An old acquaintance left something personal behind before the chaos hit—a bronze pocket watch. Last he remembered, it was tucked away near the coastal transport routes and worker tool caches. Comb through the coastal depots, tool sheds, and seaside utility areas to find that watch and bring it back.
You found it in one piece. The old man will be relieved. Here's your pay.
3Delivery from the Past travel Reach Factory95,000 ₽+1,500after 2
I need eyes on the old industrial factory complex. We have reports of scavs establishing a forward post inside the main workshop floor. Head over to the factory zone, scout the perimeter, and confirm whether the sector is compromised.
Good reconnaissance. Now we know what we're up against in that sector.
4BP Depot travel Reach First Fuel Tank
travel Reach Second Fuel Tank
travel Reach Third Fuel Tank140,000 ₽+1,500after 3
Fuel is life out here, and three of our bulk fuel tankers were abandoned along the transit corridors. I need you to scout each of the three fuel trucks, verify their tanks haven't been drained by scav gangs, and report their locations back to me.
All three accounted for. We'll send a recovery crew shortly. Excellent work.
5Bad Rep Evidence collect Hand in Protection Case 0031 ×1140,000 ₽+1,500after 3
Someone left behind a secure case of classified operational reports, and if the wrong hands get it, we're all compromised. The folder is locked inside secure case 0031. Search the small brick guardhouses and military checkpoint booths at facility gates—rummage through the duty desks and filing lockers where sentries kept sensitive logs.
Case secured and seals intact. You just saved a lot of good people a lot of grief.
6Ice Cream Cones collect Hand in AK74 60 Rnd ×3185,000 ₽+2,000after 4
My boys are burning through ammo too fast during skirmishes. I need three of those extended 60-round 5.45 magazines for the AK-74—the big curved drums we call ice cream cones. Check military checkpoints, army barracks, and high-tier armories.
Now that's what I call real fire superiority. Take your rubles, soldier.
7Postman Pat - Part 1 travel Reach Dead Courier50,000 ₽+1,50025,000 rep
One of our couriers went dark while taking a shortcut through the factory grounds. He was carrying sensitive mail. Head into the factory workshop, find where his body ended up, and confirm the drop point.
So he didn't make it... but at least we know where the drop is. Good work.
8The Punisher - Part 1 kill Kill 25 infected with a restricted weapon set50,000 ₽+1,50025,000 rep
Time to thin out the hostiles. Grab a short-barrel AKS-74U or AKS-74UN and clear out 25 hostiles—infected or hostile PMCs, doesn't matter. Prove you know how to handle high cyclic fire in close quarters.
Clean work. That compact rifle packs a punch in the right hands.
9The Punisher - Part 2 kill Kill 15 infected with a restricted weapon set95,000 ₽+2,000after 8
Stepping up the caliber. Grab a full-sized 7.62x39mm AKM or AKMN rifle and eliminate 15 hostiles. Let the heavy rounds do the talking and keep our supply lanes clear.
Nothing beats the heavy thump of 7.62. Well executed, warrior.
10The Punisher - Part 3 kill Kill 25 infected with a restricted weapon set140,000 ₽+2,000after 9
Quiet aggression is the name of the game now. Take a 9x39mm suppressed weapon—an AS VAL, VSS Vintorez, or 9A-91—and drop 25 hostiles. Stay silent, stay deadly, and leave no witnesses.
Silent, lethal, and efficient. Exactly the discipline I expect.
11The Punisher - Part 4 kill Kill 10 infected with a restricted weapon set185,000 ₽+2,400after 10
Rival PMCs have been getting reckless in our backyard. Grab a 12-gauge shotgun—semi-auto or pump—and take down 10 hostile PMCs up close. Show them what happens when they cross into our territory.
That sends a bloody message loud and clear. Here is your reward.
12The Punisher - Part 5 kill Kill 10 infected with a restricted weapon set230,000 ₽ · Containers Doc Bag+3,100after 11
Now we move to long-distance execution. Equip an SVD or SVDS designated marksman rifle and eliminate 10 PMCs. Make them fear the open fields and ridgelines.
Masterclass shooting. The sector is quiet again thanks to you.
13The Punisher - Part 6 kill Kill 15 PMCs with a restricted weapon set
collect Hand in Dogtag Survivor ×5275,000 ₽ · Epsilon secure container+3,100after 12
The final contract. Hunt down 15 PMCs using any weapon from your previous Punisher assignments (AKS-74U, AKM, 9x39mm platforms, SVD, or LMGs) and collect 5 dogtags from their bodies as proof of the kill. Finish this, and your reputation with my command is cemented.
You've completed the contract. True veteran status. Take your pay and respect, soldier.
14Polikhim Hobo kill Kill 25 infected at a marked area230,000 ₽+2,400after 6
The scavs and roaming infected around the industrial yards are out of control. Sweep through the area and eliminate 25 infected to keep our transit corridors secure.
Streets are cleaner already. Keep that trigger finger steady.
15Test Drive - Part 1 kill Kill 15 infected with a restricted weapon set50,000 ₽+2,00075,000 rep
I've got a batch of new BRN-180 multi-caliber assault rifles ready for field deployment. Take any variant into the hot zones and eliminate 15 infected to verify chamber cycling and feed reliability.
Gas system held up solid. Action stayed clean throughout the run. Here is your pay.
17Test Drive - Part 2 kill Kill 15 infected with a restricted weapon set60,000 ₽+2,000after 15
Next up in our field evaluations is the CZ Bren modular carbine. Equip any color variant and neutralize 15 infected across the region. Let's see how the European polymer build takes the recoil.
Reliable stroke, minimal muzzle climb. Good data, warrior.
18Test Drive - Part 3 kill Kill 15 infected with a restricted weapon set60,000 ₽+2,000after 17
The Polish MSBS Grot modular rifle system is on deck. We need live field testing on hostile infected. Take any Grot variant and put down 15 infected.
Tight tolerances and excellent balance. The Grot passes inspection.
19Test Drive - Part 4 kill Kill 15 infected with a restricted weapon set65,000 ₽+2,000after 18
To wrap up our 7.62x39mm evaluations, take the modernized AK Alfa tactical platform. Eliminate 15 infected to finish our initial baseline trials.
Classic 7.62 stopping power with modern ergonomics. First phase of testing is complete.
20Test Drive - Part 5 kill Kill 5 PMCs with a restricted weapon set80,000 ₽+2,400after 19
Infected are child's play; now we test these platforms against armored targets. Take the SIG MCX Virtus into combat sectors and eliminate 5 hostile PMCs.
High cyclic rate chewed right through their body armor. Impressive shooting.
21Test Drive - Part 6 kill Kill 5 PMCs with a restricted weapon set100,000 ₽+2,400after 20
Stepping up to 7.62x51mm NATO, we have the MCX Raptor battle rifle. Deploy with any variant and drop 5 PMCs in long-range or urban skirmishes.
Devastating kinetic impact. The Raptor handled heavy .308 loads without a hiccup.
22Test Drive - Part 7 kill Kill 5 PMCs with a restricted weapon set120,000 ₽+2,400after 21
Nothing hits like .50 Beowulf. Take the heavy-hitting CR-7 .500 into the field and eliminate 5 PMCs. Make sure they know what hit them.
Complete destruction of armor plates. That monster punch stops anything in its tracks.
23Test Drive - Part 8 kill Kill 5 PMCs with a restricted weapon set150,000 ₽+2,400after 22
Extreme range precision testing. Equip the Lobaev DXL-3 Snow Owl chambered in .338 Lapua Magnum and eliminate 5 PMCs from sniper overwatch.
Sub-MOA accuracy and extreme terminal ballistics. A true master rifle.
24Test Drive - Part 9 kill Kill 5 PMCs with a restricted weapon set200,000 ₽+3,100after 23
We have the integrally suppressed AMB-17 chambered in 9x39mm armor-piercing. Infiltrate hostile PMC territory and eliminate 5 PMCs quietly.
Deadly and silent. The syndicate's special forces are going to love this weapon.
25Test Drive - Part 10 kill Kill 5 PMCs with a restricted weapon set500,000 ₽+3,100after 24
The pinnacle of our testing program: the 5-million ruble Gevar MK3 .338 tactical powerhouse. Eliminate 5 PMCs to conclude all Test Drive operations.
Flawless execution! You've successfully completed the entire Test Drive trials. Here is your grand reward, mercenary.
Therapist
Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref)Medical supplies and the errands that keep the hub stocked.
graph LR q101["101 · Shortage"]:::q q102["102 · Sanitary Standards"]:::q q103["103 · Painkiller"]:::q q104["104 · Operation Aquarius"]:::gate q106["106 · Disease History"]:::q q107["107 · Car Repair"]:::q q108["108 · Health Care Privacy - Part 1"]:::gate q109["109 · Health Care Privacy - Part 2"]:::q q110["110 · Health Care Privacy - Part 3"]:::q q111["111 · General Wares"]:::q q112["112 · Private Clinic"]:::q q113["113 · Colleagues - Part 1"]:::gate q102 --> q103 q103 --> q106 q104 --> q107 q108 --> q109 q109 --> q110 q110 --> q111 q111 --> q112 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
101Shortage collect Hand in Salewa ×350,000 ₽+1,500—
Our medical supplies are critically low and patients are dying of preventable hemorrhages. I need five Salewa first aid kits. Sweep through the local clinics, hospital wards, ambulances, and mobile medical tents. Bring whatever you can spare.
Bless you! These kits will save dozens of lives this week. Take this compensation.
102Sanitary Standards collect Hand in Gas Analyzer ×250,000 ₽+1,500—
Toxic fumes and pipeline leaks make several underground sections impassable without proper detection equipment. I need a functional Gas Analyzer. Check the industrial electronics workshops, tool sheds, and maintenance rooms in the commercial zones.
The sensor is calibrated and operational. Thank you, this will keep our field medics safe.
103Painkiller collect Hand in Morphine ×495,000 ₽+1,500after 102
Our wounded are suffering terrible pain from shrapnel and fractures. We desperately need four morphine injectors. Scour the hospital pharmacy counters, ambulance stretchers, and field clinic triage kits.
Every ampoule makes a difference right now. Here is your medical fee.
104Operation Aquarius travel Reach Dorms 20650,000 ₽+1,50025,000 rep
Clean drinking water is becoming as valuable as ammunition. Word has it the old residential dorms still hold sealed water reserves in one of the utility rooms. Scout the dormitory building, locate the water stash, and confirm whether it remains uncontaminated.
Intact! That supply will sustain the refugee shelter for weeks. Excellent work.
106Disease History collect Hand in Med Journal 1 ×1, Med Journal 2 ×1140,000 ₽+2,000after 103
Before the evacuation, researchers compiled detailed epidemiological records on the outbreak. Both volumes of the medical journal were left behind in the regional hospital's archive rooms. Search the doctor offices, file cabinets, and examination desks inside the medical facilities and retrieve both journals.
The research logs are intact. Understanding this contagion is our only hope for a treatment.
107Car Repair collect Hand in Car Battery ×495,000 ₽+2,000after 104
We are trying to get our evacuation ambulances back on the road, but we need four working lead-acid car batteries. Search garages, auto repair workshops, farm sheds, and vehicle salvage yards.
Heavy work, but now our transport fleet has power again. Here is your reward.
108Health Care Privacy - Part 1 travel Reach Cherno Hospital Roof50,000 ₽+1,50025,000 rep
I need to verify whether the private patient wards in the sanatorium resort were looted or if sensitive quarantine records remain sealed. Make your way to the resort wing, find the main patient ward, and assess the situation.
At least we know the structural layout remains intact. Thank you for scouting ahead.
109Health Care Privacy - Part 2 travel Reach West 30695,000 ₽+2,000after 108
Doctor files from room 306 hold private case histories of patient zero. Head into the sanatorium complex, locate room 306 on the upper floor, and confirm access.
You found the room. Next we recover the data.
110Health Care Privacy - Part 3 collect Hand in Syringe ×4140,000 ₽+2,000after 109
We need the preserved blood sample from the quarantine clinic. Check the refrigerated laboratory counters and medical centrifuge trays inside the clinic's cleanroom. Bring the sample back without breaking the vial.
The cold chain held up. This sample is priceless for our diagnostic tests.
111General Wares collect Hand in Baked Beans Can ×15185,000 ₽+2,400after 110
Food rations for our clinic staff and recovering wounded are running dangerously low. Bring me 15 cans of beef stew. Scour village grocery pantries, farm kitchens, residential apartments, and grocery store shelves.
Our shelves won't be empty tonight. Thank you for feeding those who cannot fight.
112Private Clinic collect Hand in Defibrillator ×1, Ophthalmoscope ×3, LEDX ×1230,000 ₽+3,100after 111
To perform advanced trauma surgery, we require high-precision surgical tools—specifically a LEDX transilluminator and an ophthalmoscope. Search the intensive care units, high-grade hospital operating theaters, and medical keyrooms.
Incredible! With these precision instruments, complex internal procedures are possible again.
113Colleagues - Part 1 travel Reach First Medical Camp
travel Reach Second Medical Camp50,000 ₽+2,00025,000 rep
Three of my junior colleagues went missing while treating refugees around the health resort. Scout both main medical wings of the sanatorium and report back on any signs of what happened to them.
Thank you for checking. I pray we find out where they were moved.
Skier
Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref)Contraband, valuables and no questions asked.
graph LR q201["201 · Supplier"]:::q q202["202 · The Extortionist"]:::q q203["203 · Stirrup"]:::q q204["204 · What's on the Flash Drive?"]:::q q205["205 · Golden Swag"]:::q q206["206 · Chemical - Part 1"]:::gate q207["207 · Chemical - Part 2"]:::q q208["208 · Chemical - Part 3"]:::q q209["209 · Chemical - Part 4"]:::q q210["210 · Friend from the West - Part 1"]:::gate q211["211 · Friend from the West - Part 2"]:::q q212["212 · Setup"]:::q q213["213 · Chumming"]:::q q214["214 · Safe Corridor"]:::q q215["215 · Lend-Lease - Part 1"]:::gate q202 --> q203 q202 --> q204 q203 --> q205 q206 --> q207 q207 --> q208 q208 --> q209 q210 --> q211 q211 --> q212 q211 --> q213 q209 --> q214 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
201Supplier collect Hand in Module 3 M ×1, Izh 43 Shotgun ×150,000 ₽+1,500—
Look, you want to do business with me, you earn the privilege. I've got guards running around in civilian rags with no protection. Bring me a set of body armor and a reliable shotgun so my boys look like a real crew. Check security guard booths, police stations, and farmhouses.
Not bad, rookie. At least you know how to follow basic instructions. We can talk business now.
202The Extortionist collect Hand in Protection Case 0048 ×150,000 ₽+1,500—
One of my courier runners decided to get greedy and hide my extortion records. He was last seen hiding around the railroad freight yards. Search the abandoned cargo train boxcars and freight wagons along the tracks. Look inside the wooden crates and cabin corners of the train cars for secure case 0048.
Got the case. That idiot runner won't be trying to double-cross me again. Take your cut.
203Stirrup kill Kill 20 infected with a restricted weapon set95,000 ₽+1,500after 202
Anyone can hide behind a high-powered scope. True grit is walking into a firefight with nothing but a sidearm. Take any handgun—9mm, .45, Makarov, doesn't matter—and drop 3 PMCs. Prove you have ice in your veins.
Ha! Dropped them with a sidearm. You've got guts, I'll give you that.
204What's on the Flash Drive? collect Hand in USB Flash Drive 1 ×295,000 ₽+1,500after 202
There's encrypted banking and cargo info floating around on standard USB flash drives. Scour office computer towers, administrative desks, campsite tents, and electronics workshops. Bring me two of those drives uncorrupted.
Data decrypted cleanly. Good to know where the money is moving. Here's your envelope.
205Golden Swag collect Hand in Zippo Gold ×1140,000 ₽+1,500after 203
A local scav boss has been bragging about his gold-plated Zibbo lighter like it's a lucky talisman. Scour the rural villages and quiet farmhouses—check desk drawers, kitchen counters, and bedside nightstands where these bandits stash their personal loot. Bring me that gold lighter.
Look at that sheen! That'll look much better on my desk than in that hobo's dirty hands. Here's your rubles.
206Chemical - Part 1 travel Reach Train Car50,000 ₽+1,50025,000 rep
A former chemical plant worker was holed up in an old railway wagon on the siding tracks. Scout out his hideout train car and see if there are signs of where his research notes were moved.
Location verified. Now we know where to start digging for the chemical formulas.
207Chemical - Part 2 collect Hand in Letter TG ×195,000 ₽+2,000after 206
That chemical worker hid a sensitive TerraGroup correspondence letter before slipping away. Word on the street is he stashed it in one of the small roadside auto service garages. Search the workshop and bring me that letter.
This letter connects the chemical shipments straight to higher-ups. Solid detective work.
208Chemical - Part 3 collect Hand in Chem Container ×1140,000 ₽+2,000after 207
That hazardous sample container was moved out of the rail depot and into medical care before the quarantine locked down. Scour the clinics and city hospitals until you find that sealed bio-chemical case. Don't crack the seals.
Seals are intact. If this leaked, none of us would be standing here. Take this reward.
209Chemical - Part 4 travel Reach Transport Truck185,000 ₽ · Containers Injector Case+2,400after 208
Every trader wants this chemical case, but remember who pays your bills and keeps you breathing. Deliver the drop to my designated contact point and secure our syndicate's supply.
Loyalty pays. You made the smart move turning this over to me.
210Friend from the West - Part 1 kill Kill 7 PMCs50,000 ₽+1,50025,000 rep
I'm trying to open a channel with an American UN representative, but he wants to know I control the local territory. Drop 7 Western PMCs and bring me their identification tags. Show them who runs this ground.
Now Peacekeeper will take my calls seriously. You did well, merc.
211Friend from the West - Part 2 collect Hand in Money Dollars ×500095,000 ₽+2,000after 210
Opening trade relations with the UN guys isn't free. The diplomat wants an upfront deposit in clean US Dollars—5,000 USD. Cash, non-negotiable. Bring me the greenbacks and I'll introduce you.
Clean bills. Peacekeeper is waiting for you now. Go see what foreign surplus he's got.
212Setup kill Kill 7 PMCs with a restricted weapon set140,000 ₽+2,400after 211
Time for a little false-flag operation. Disguise yourself as a local scav bandit—put on an Ushanka and a cheap Scav Vest, grab a 12-gauge shotgun, and drop 7 PMCs. Make them think the locals are turning ferocious.
Pure chaos! The PMCs are blaming every scavenger in the valley. Here's your payment, you earned it.
213Chumming collect Hand in Gold Chain ×3140,000 ₽+2,400after 211
I'm setting up bait caches for scav scavengers, and nothing lures them out like jewelry. Bring me 3 solid gold chains. Scour the dressers, jewelry boxes, and safes in residential houses and apartments.
Genuine karat gold. These will draw the rats right into our trap.
214Safe Corridor kill Kill 10 infected at a marked area230,000 ₽+3,100after 209
Our trade caravans keep catching ambush fire through the central road corridor. Sweep through the road sector and wipe out 10 hostiles so my trucks can pass unmolested.
The road is clear. Caravan moved through without a scratch.
215Lend-Lease - Part 1 collect Hand in Controller Engine ×350,000 ₽+2,00025,000 rep
Western contractors left navigational avionics behind before they pulled out. We need that optical engine controller. Climb up and search the coastal lighthouse—check the lantern room catwalk, the watch room, and the lighthouse keeper's bench. Bring me that controller module.
Hardware is intact with no corrosion from the sea air. That's worth a fortune.
Peacekeeper
Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref)Western gear, and the Beta container once your reputation clears the gate.
graph LR q16["16 · Secure Container Beta"]:::box q301["301 · Fishing Gear"]:::q q302["302 · BTR Safari"]:::q q303["303 · Scrap Metal"]:::q q304["304 · The Cult - Part 1"]:::gate q305["305 · The Cult - Part 2"]:::q q306["306 · Spa Tour - Part 1"]:::gate q307["307 · Spa Tour - Part 2"]:::q q308["308 · Spa Tour - Part 3"]:::q q309["309 · Spa Tour - Part 4"]:::q q310["310 · Cargo X - Part 1"]:::gate q311["311 · Wet Job - Part 1"]:::gate q312["312 · Wet Job - Part 2"]:::q q313["313 · Wet Job - Part 3"]:::q q301 --> q302 q302 --> q303 q304 --> q305 q306 --> q307 q307 --> q308 q308 --> q309 q311 --> q312 q312 --> q313 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
16Secure Container Beta collect Hand in Battery Military ×1, Iridium Module ×3, Virtex ×3, Cable Military ×550,000 ₽ · Beta secure container—75,000 rep
Ready to step up from your basic field kit? Bring me the required barter items and valuables, and I will hand over a reinforced Beta secure container to keep your critical gear safe.
A worthy trade. This Beta container will serve you well in the field.
301Fishing Gear travel Reach Boat50,000 ₽+1,500—
A client of mine needs a long-range weapon cached for an upcoming maritime insertion. Take this SV-98 sniper rifle down to the coastal shoreline. Find the wooden rowboat beached along the water and stash the rifle securely beneath the floorboards.
Drop confirmed by our boat crew. Clean, discreet, and reliable. Your dollars are ready.
302BTR Safari travel Reach First BTR
travel Reach Second BTR
travel Reach Third BTR
travel Reach BTR Extract50,000 ₽+1,500after 301
UN observers need accurate telemetry on military hardware abandoned in the region. Locate the four disabled BTR vehicles scattered across the main combat sectors, inspect each chassis, and mark them on our operational grid.
Coordinates received. Our salvage team has their recovery roadmap. Excellent job.
303Scrap Metal travel Reach First T-90 Tank
travel Reach Second T-90 Tank
travel Reach Third T-90 Tank50,000 ₽+1,500after 302
Three main battle tanks were disabled along the defensive highway. We need to verify their hull integrity and make sure the heavy ordnance hasn't been looted. Scout all three tank hulls and confirm their locations.
Intel processed. The armor remains untouched. Take your payment, friend.
304The Cult - Part 1 travel Reach Marked Room50,000 ₽+1,50025,000 rep
Disturbing reports are coming in about fanatical groups holding nocturnal rituals in the sunken village. Move into the flooded houses, find the primary ritual gathering site, and confirm their presence.
Chilling reports, but vital intelligence. We need to monitor these zealots closely.
305The Cult - Part 2 travel Reach First Marked Room
travel Reach Second Marked Room95,000 ₽+2,000after 304
The cult has established secondary ceremonial camps deep in the wooded perimeter. Locate both designated forest ritual clearings and verify whether they are caching arms.
Both locations logged. UN security appreciates your reconnaissance work.
306Spa Tour - Part 1 kill Kill 7 infected with a restricted weapon set at a marked area50,000 ₽+1,50025,000 rep
The perimeter around the health resort has become infested with hostile marauders. Take a 12-gauge combat shotgun and neutralize 10 hostiles around the resort grounds to secure the approach.
Perimeter pacified. Guests and couriers can approach without taking sniper fire.
307Spa Tour - Part 2 travel Reach Helicopter95,000 ₽+2,000after 306
We have reason to believe a UN liaison was executed inside the sanatorium resort. Locate the blood-stained guest suite on the second floor and confirm what took place.
Grim findings, but closure for his command. Here is your fee.
308Spa Tour - Part 3 collect Hand in WD40 100 ml ×1, Wiper ×2, Hose ×2140,000 ₽+2,000after 307
Our field offices require industrial maintenance supplies—a can of WD-40 lubricant and bottles of bleach for sanitization. Scour the industrial workshops, garages, and village utility sheds.
Supplies received. It's mundane work, but logistics run on cleanliness and lubrication.
309Spa Tour - Part 4 travel Reach West Wing Generator
travel Reach East Wing Generator185,000 ₽+2,400after 308
The sanatorium's backup electrical grid is tied to an underground generator station. Locate the main generator facility and assess whether the fuel lines are functional.
Power switchboard looks restorable. Good recon, operative.
310Cargo X - Part 1 collect Hand in Tough Book ×150,000 ₽+2,00025,000 rep
TerraGroup logistics contractors left a military-ruggedized ToughBook laptop behind when they evacuated. Check the multi-story administrative office buildings in the commercial centers. Rummage through the director desks, conference rooms, and filing offices for that rugged laptop.
Drive encrypted, but our technicians will crack the container records. Well done.
311Wet Job - Part 1 kill Kill 10 infected with a restricted weapon set50,000 ₽+1,50025,000 rep
I need field combat verification on how standard Western 5.56 platforms perform against contaminated targets in this climate. Take an M4A1 rifle and eliminate 10 infected. Report back when the rounds have been fired.
The M4 remains unmatched in versatility. Here is your contractor bonus.
312Wet Job - Part 2 travel Reach Pier95,000 ₽+2,000after 311
The elevated radar weather station controls meteorological and communications telemetry across the coast. Hike up to the radar hill and verify the radar dish array remains structurally sound.
Radar dish array is intact. Excellent news for our maritime navigation team.
313Wet Job - Part 3 travel Reach Getaway Vehicle140,000 ₽+2,400after 312
Intelligence suggests TerraGroup smuggled contraband through the basement laundry service of the resort. Navigate down into the basement washroom and inspect the utility area.
The drop point has been confirmed. We'll send agents to recover the cache.
Mechanic
Mechanic's outpost (northeast)Electronics, and the long chain that ends at the Lightkeeper's door. His board is at his outpost in the northeast, not in the safezone.
graph LR q401["401 · Signal - Part 1"]:::q q402["402 · Signal - Part 2"]:::q q403["403 · Signal - Part 3"]:::q q404["404 · Energy Crisis"]:::q q405["405 · Farming - Part 1"]:::q q406["406 · Farming - Part 2"]:::q q407["407 · Farming - Part 3"]:::q q408["408 · Scout"]:::q q409["409 · Psycho Sniper"]:::gate q410["410 · A Shooter Born in Heaven"]:::q q411["411 · Bad Habit"]:::q q701["701 · Network Provider - Part 1"]:::gate q702["702 · Network Provider - Part 2"]:::gate q703["703 · Assessment - Part 1"]:::gate q704["704 · Assessment - Part 2"]:::gate q705["705 · Assessment - Part 3"]:::gate q706["706 · Key to the Tower"]:::gate q707["707 · Knock-Knock"]:::gate q708["708 · Getting Acquainted"]:::gate q401 --> q402 q402 --> q403 q402 --> q405 q405 --> q406 q406 --> q407 q403 --> q408 q409 --> q410 q701 --> q702 q702 --> q703 q703 --> q704 q704 --> q705 q705 --> q706 q706 --> q707 q707 --> q708 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
401Signal - Part 1 travel Reach First Signal Source
travel Reach Second Signal Source50,000 ₽+1,500—
There is active radio transmission chatter broadcasting across the district, but we do not have eyes on the transmitters. I need you to locate the two broadcast signal sources—one out near the radar installation, and the second atop the Health Resort antenna mast. Scout both locations and confirm their coordinates.
Both signal sources confirmed. I am already analyzing the transmitter frequencies. Good work.
402Signal - Part 2 collect Hand in CPU ×3, Accum ×3, G Phone ×3, Small Board ×395,000 ₽+1,500after 401
To construct my signal booster array, I require raw electronic components—three rechargeable batteries and three printed circuit boards. Scour electronics workshops, office computer cases, and tech salvage bins in commercial blocks.
Traces look clean with no burnt capacitors. I'll begin soldering the array immediately.
403Signal - Part 3 travel Reach Broadcast Antenna140,000 ₽+2,000after 402
We need to scout hostile radio broadcast sources. Climb up to the roof of the Health Resort's West Wing and locate the main broadcast antenna mast.
Antenna coordinates and frequency confirmed. Great work.
404Energy Crisis travel Reach First Substation
travel Reach Second Substation50,000 ₽+1,500—
The local electrical grid can be restored if the step-down transformers are intact. Travel to the two primary high-voltage substations in the industrial sector and verify their terminal lines.
Substations are salvageable. We can route power once the generators spin.
405Farming - Part 1 collect Hand in Tool Set ×2, Spark Plug ×4140,000 ₽+1,500after 402
I'm overhauling a backup generator bank. I need four standard automotive spark plugs and two complete mechanical tool sets. Check vehicle garages, auto repair workshops, farm tool sheds, and factory maintenance lockers.
Clean plugs and complete socket sets. This will keep the dynamos spinning.
406Farming - Part 2 collect Hand in Power Cord ×5, T Plug ×2185,000 ₽+2,000after 405
The server rack needs heavy-duty electrical wiring and connections. Scour electronics workshops, office floors, and maintenance facilities for five heavy power cords and two T-shaped industrial plugs.
Insulation is intact and connectors are pristine. Time to wire up the grid.
407Farming - Part 3 collect Hand in Video Card ×2230,000 ₽+2,400after 406
Our processing nodes need serious parallel compute power to decrypt local military archives. Bring me two graphics cards. Search office computer cases, high-tier server rooms, and electronics repair shops.
Unburned silicon, fans spinning free. These will chew right through the hash tables.
408Scout travel Reach First Extract
travel Reach Second Extract
travel Reach Third Extract185,000 ₽+2,000after 403
Before we run logistics into the factory sector, I need all three emergency evacuation routes surveyed. Scout the three designated factory extraction points and verify they aren't barricaded.
Passages are open. That gives us our escape corridor.
409Psycho Sniper kill Kill 10 infected with a restricted weapon set230,000 ₽+2,400150,000 rep
True marksmanship isn't about volume of fire; it's about absolute control. Pick up any bolt-action rifle—Mosin, SV-98, R700, or DVL—and drop 10 targets without missing a beat.
Patience, breathing, trigger pull. You execute with surgical precision.
410A Shooter Born in Heaven kill Kill 10 PMCs with headshots275,000 ₽+3,100after 409
Both paths end here. Anyone can spray lead across a hallway, but true marksmanship is about precision under fire. I want ten hostile PMCs put down, each with a clean headshot. Pick your vantage points, read the wind, and make every trigger pull count.
Clean, calculated, and absolute. There is nothing left for me to teach you out here. Take this—you've earned every kopek.
411Bad Habit collect Hand in Cigarettes Malboro ×5, Cigarettes Strike ×5, Cigarettes Wilston ×550,000 ₽+1,500—
Stress is high and my mechanics are running out of smoke. Bring me five packs each of Malboro, Strike, and Wilston cigarettes. Check civilian grocery store counters, village houses, and apartment living rooms.
That'll keep the workshop calm for a few days. Much appreciated.
701Network Provider - Part 1 collect Hand in Electr Components ×4, Wirelesstranmitter ×4, Gas Analyzer ×4, Gphone ×4—+5,000200,000 rep
The offshore communication array requires specialized radio hardware and sensory circuits. Bring me 4 electronic components, 4 wireless transmitters, 4 gas analyzers, and 4 GPhones. Search tech workshops, laboratory benches, and commercial office towers.
All circuits and transceiver modules are functional. We can calibrate the primary transmission tower now.
702Network Provider - Part 2 travel Reach Radio Repeater—+5,000after 701 · 200,000 rep
The link across the bay is weak without a mid-band relay. Take this radio repeater up to the designated coastal communication mast. Align the antenna and secure the repeater box tightly.
Telemetry confirmed. The data pipe is green and operational across the bay.
703Assessment - Part 1 kill Kill 15 PMCs50,000 ₽+5,000after 702 · 25,000 rep
Rival syndicates are attempting to establish forward sniper perches along the bridge and island approaches. Take up overwatch and eliminate 15 PMCs across the lighthouse sector.
Perimeter cleared. The island approaches are secure once more.
704Assessment - Part 2 travel Reach Mark the location95,000 ₽+5,000after 703 · 200,000 rep
To guide incoming night supply vessels safely past the sandbars, we need navigational markers deployed. Take the maritime beacon and secure it at the designated rocky outcrop along the southern shore.
Signal beacon pulsing. The night barges can navigate the shoals safely now.
705Assessment - Part 3 kill Kill 20 infected
collect Hand in SJ1 ×20, SJ6 ×8, SJ9 ×2140,000 ₽+5,000after 704 · 200,000 rep
Extreme duty requires peak physiological endurance. Bring me 20 SJ1 stimulants, 8 SJ6 endurance injectors, and 2 SJ9 thermal suppressors. Search specialized medical laboratory caches and locked pharma storage.
Supplies verified. These formulations will keep our vanguard operational under any conditions.
706Key to the Tower collect Hand in Plexi Glass ×2, Izolenta ×1, Military Board ×2, Wirelesstranmitter ×1, LCD ×1185,000 ₽+5,000after 705 · 200,000 rep
Accessing the primary observation tower requires an encrypted digital transponder key. Bring me the decoding hardware and microcontrollers from the high-tech electronics workshops.
Cipher initialized. The electronic locks on the upper bridge will now recognize your biometrics.
707Knock-Knock travel Reach Lighthouse Bridge230,000 ₽+5,000after 706 · 200,000 rep
Now that you have clearance, cross the long bridge to the lighthouse island on foot. Keep your transponder active so the automated defense turrets do not tear you apart. Reach the island gates.
You crossed safely. The automated perimeter held its fire. Welcome to the tower.
708Getting Acquainted deliver Deliver USB Flash Drive San ×1 to Lighthouse Building275,000 ₽+5,000after 707 · 200,000 rep
Step into the main lighthouse facility. Bring your encrypted dossier to the central command table inside the lighthouse building and place it for review.
The covenant is sealed. You are recognized as an operative of the tower.
Ragman
Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref)Clothing, plates and the gear that keeps you standing.
graph LR q501["501 · Blood of War - Part 1"]:::gate q502["502 · Blood of War - Part 2"]:::q q503["503 · Dressed to Kill"]:::q q504["504 · Sales Night"]:::q q505["505 · Database - Part 1"]:::gate q506["506 · Database - Part 2"]:::q q507["507 · Minibus"]:::q q508["508 · Sew it Good - Part 1"]:::gate q509["509 · Sew it Good - Part 2"]:::q q510["510 · Sew it Good - Part 3"]:::q q511["511 · Sew it Good - Part 4"]:::q q512["512 · Hot Delivery"]:::q q513["513 · Textile - Part 1"]:::gate q514["514 · Textile - Part 2"]:::q q501 --> q502 q501 --> q504 q505 --> q506 q506 --> q507 q508 --> q509 q509 --> q510 q510 --> q511 q511 --> q512 q513 --> q514 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
501Blood of War - Part 1 travel Reach First Fuel Tank
travel Reach Second Fuel Tank50,000 ₽+1,50025,000 rep
Transporting merchandise across the region requires bulk diesel. Scout the two primary bulk fuel tankers parked at the logistics hub and verify the valves haven't been stripped.
Tanks are intact. Now we just need the treatment chemicals.
502Blood of War - Part 2 collect Hand in Fuel Conditioner ×495,000 ₽+2,000after 501
Old fuel goes stagnant unless treated with fuel conditioner. Scour industrial factory yards, vehicle maintenance garages, and tool sheds for four containers of fuel conditioner.
Quality additive. That diesel will burn cleanly now. Here is your cut.
503Dressed to Kill collect Hand in Ushanka Black ×2, Cowboy Hat Green ×250,000 ₽+1,500—
Fashion statement or head protection? Some of my clients have eccentric tastes and want authentic local headwear. Bring me two black Ushanka caps and two green Cowboy hats. Search residential wardrobes, village dressers, coat racks, and civilian clothing stores.
Classic style and warm ears. My clients will be thrilled with these.
504Sales Night travel Reach First Store
travel Reach Second Store
travel Reach Third Store
travel Reach Fourth Store
travel Reach Fifth Store95,000 ₽+2,000after 501
The commercial district has several major retail shops with untouched stock rooms. Survey all five commercial store outlets in the city retail sector and log which ones are clear of infected.
Survey complete. Now we can prioritize which storefronts to salvage first.
505Database - Part 1 collect Hand in Packing List Idea ×150,000 ₽+1,50025,000 rep
Before the collapse, logistics ran like clockwork. Goshan had massive freight shipments moving through the region, and the manifest detailing those deliveries is still out there. Head into town and check the city retail stores—the single-floor grocery and department shops with the entrance steps leading up to the front doors. Rummage through the checkout counters, display shelves, and the back storage area where staff left their paperwork. Bring me that Goshan packing list.
Outstanding. This manifest accounts for crates of goods that were never officially unloaded. Here is your payment.
506Database - Part 2 collect Hand in Packing List Goshan ×195,000 ₽+2,000after 505
Goshan was only half the picture. The Idea department store chain handled the bulk of furniture and household shipments, and their logistics manifest is still missing. Check those same commercial stores in the cities—the standalone retail shops with the front steps at the entrance. Scour the counter registers, shelving units, and employee corners until you find that Idea packing list.
Cleanly done. With both manifests in hand, I can trace exactly where those supply caches ended up. Take this for your trouble.
507Minibus travel Reach First Bus
travel Reach Second Bus
travel Reach Third Bus140,000 ₽+2,400after 506
Three passenger minibuses used by shop staff were abandoned on the main avenues during the breakout. Locate all three minibuses and confirm their cargo holds haven't been emptied.
Vehicles confirmed. We'll send scavengers to unload the trunks.
508Sew it Good - Part 1 collect Hand in Piligrim ×150,000 ₽+1,50025,000 rep
Everybody wants to carry more through the hot zones. I need a massive high-capacity tourist pack to study its stitching and strap reinforcement. Bring me a Pilgrim backpack. Check civilian apartments, resort luggage rooms, holiday camps, and scav camps.
That giant purple bag is an eyesore in combat, but the internal volume and reinforced nylon weave are remarkable.
509Sew it Good - Part 2 collect Hand in Blackrock ×2, TV109 ×295,000 ₽+2,000after 508
We need modular tactical chest rigs and plate carriers for our defense contractor clients. Bring me two BlackRock tactical rigs and two TV-109 plate carriers. Search military checkpoints, army barracks, forward bases, and arms caches.
Heavy-duty cordura and reinforced magazine pouches. Excellent tactical gear.
510Sew it Good - Part 3 collect Hand in Gjel ×2140,000 ₽+2,000after 509
A high-profile client requested premium ceramic body armor. Bring me two Gzhel-K ballistic vests in serviceable condition. Search military checkpoints, high-tier armor lockers, and secure combat patrol areas.
Ceramic plates intact with minimal wear. That's serious Class 5 ballistic protection.
511Sew it Good - Part 4 collect Hand in 6 B43 Green ×1185,000 ₽+2,400after 510
My assault operators are stepping into high-intensity hot zones and need the ultimate heavy torso armor. Bring me a 6B43 Zabralo-Sh heavy body armor vest. Scour high-tier military compounds, bunker armories, and secure base lockers.
Solid titanium plates, groin protection, and aramid collar intact. This heavy armor will keep anyone breathing under intense fire.
512Hot Delivery collect Hand in head Com Tac 2 ×1, 6 B47 ×1230,000 ₽+3,100after 511
A PMC security contractor placed an expedited order for active tactical headgear. Bring me one ComTac 2 headset and one 6B47 combat helmet. Check military radar bases, armories, and guard barracks.
Electronics amplify ambient sound clearly and helmet shell is undamaged. Perfect delivery.
513Textile - Part 1 collect Hand in Cloth Aramid ×5, Cloth Ripstop ×10, Paracord ×350,000 ₽+1,50025,000 rep
Repairing ballistic vests and tactical rigs requires genuine aramid weave, ripstop cloth, and heavy cord. Search textile workshops, industrial warehouses, and cargo containers for 5 bolts of aramid cloth, 10 rolls of ripstop fabric, and 3 bundles of paracord.
Top-grade ballistic weave and tensile cord. My tailors can rebuild destroyed plate carriers with this.
514Textile - Part 2 collect Hand in Cloth Fleece ×10, Cloth Cordura ×10, Kektape ×595,000 ₽+2,000after 513
Winter is coming and my seamstresses need raw sewing supplies for thermal uniforms. Bring me 10 bundles of warm fleece, 10 bundles of durable Cordura, and 5 rolls of KekTape duct tape. Check residential closets, clothing stores, and industrial tailoring shops.
Thermal fleece, heavy duty nylon, and bonding tape. We'll have insulated gear rolling off the line tomorrow.
Jaeger
Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref)Hunting, survival and the wilderness.
graph LR q601["601 · Acquaintance"]:::q q602["602 · Survivalist - Thrifty"]:::q q603["603 · Survivalist - Combat Medic"]:::q q604["604 · The Tarkov Shooter - 1"]:::gate q605["605 · The Tarkov Shooter - 2"]:::q q606["606 · The Tarkov Shooter - 3"]:::q q607["607 · The Tarkov Shooter - 4"]:::q q608["608 · Evil Watchman"]:::q q609["609 · Secured Perimeter"]:::q q610["610 · Reserve"]:::q q601 --> q602 q602 --> q603 q604 --> q605 q605 --> q606 q606 --> q607 q608 --> q609 q609 --> q610 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
601Acquaintance collect Hand in Snacks Emelya ×3, Snacks Borodynsky ×3, Rolton ×350,000 ₽+1,500—
You want to survive in the wild? You don't rely on luck; you rely on iron discipline and dry rations. Bring me 3 packs of Emelya croutons, 3 packs of Rye croutons, and 3 packs of instant noodles. Scour grocery shops, village pantries, and food caches.
Caloric density, sealed preservation. You understand what keeps a woodsman breathing.
602Survivalist - Thrifty travel Reach Blue Locker95,000 ₽+1,500after 601
Survival out here means preparing ahead and caching essentials where our operators can reach them. I need you to take two bottles of water and two Iskra ration packs over to Pavlovo Military. Stash them inside the blue locker in the northern guard house. Keep quiet and don't let anyone see what you're doing.
Supplies confirmed tucked away safe. That'll keep our scouts going for another week. Good work.
603Survivalist - Combat Medic collect Hand in CMS Standard ×3, Army Bandage ×5140,000 ₽+1,500after 602
A hunter bleeding out in the wilderness is a dead hunter. Bring me three CMS surgical kits and five military army bandages. Search military first-aid pouches, ambulances, field clinics, and hospital triage areas.
Sterile suture tools and field dressings. These save lives when the nearest hospital is a warzone.
604The Tarkov Shooter - 1 kill Kill 10 infected with a restricted weapon set50,000 ₽+1,50025,000 rep
Anyone can shoot with glass optics. A true hunter masters bare iron sights. Take any bolt-action rifle—a Mosin, Karabiner, or hunting rifle—and eliminate 10 hostiles using only iron sights.
Clean marksmanship. Relying on your own eyes builds real discipline.
605The Tarkov Shooter - 2 kill Kill 4 infected with headshots
kill Kill 6 infected with a restricted weapon set95,000 ₽+2,000after 604
Now we test anatomical precision under field pressure. Take your bolt-action rifle and eliminate 10 hostiles: 4 with clean headshots, and 6 by neutralizing their legs to immobilize them.
Precision placement. You know exactly where each bullet needs to strike.
606The Tarkov Shooter - 3 kill Kill 20 infected with a restricted weapon set140,000 ₽+2,400after 605
A marksman caught in close terrain must defend with rapid follow-up fire. Take any bolt-action rifle and eliminate 20 infected. Learn to cycle the bolt instantly without losing your sight picture.
Smooth cycling under pressure. You won't be panicked when the infected charge.
607The Tarkov Shooter - 4 kill Kill 10 PMCs with a restricted weapon set185,000 ₽+3,100after 606
The infected are predictable; armed PMCs are not. Stalk the tree lines with your bolt-action rifle and eliminate 10 hostile PMCs. Become the ghost of these woods.
The forest belongs to those who respect it. You are becoming a master hunter.
608Evil Watchman kill Kill 5 PMCs at a marked area50,000 ₽+1,500—
Mercenaries are treating the resort as their personal plunder ground. Infiltrate the dormitory and resort perimeter, eliminate 5 PMCs, and remind them that trespassers do not leave whole.
A harsh lesson, but necessary. They'll tread more cautiously now.
609Secured Perimeter kill Kill 6 PMCs at a marked area95,000 ₽+1,500after 608
The industrial factory floor has turned into a bloody shooting gallery for wandering PMCs. Hunt down 6 PMCs inside the factory confines and secure the area.
You cleared the floor. The echo of gunfire has died down for now.
610Reserve collect Hand in Pork Can ×5, Water Bottle ×5140,000 ₽+2,400after 609
Field operations require shelf-stable emergency rations. Scour village grocery pantries, residential kitchens, and supply stores for 5 cans of pork stew and 5 clean water bottles.
High-calorie rations and clean drinking water. That will keep our outpost manned through the week.
Kappa
Fence's yard (northwest)The collector. One task, four questlines deep, and the highest reputation gate on the server.
graph LR q800["800 · Collector"]:::box q208["208 · Chemical - Part 3 (Skier)"]:::ext q410["410 · A Shooter Born in Heaven (Mechanic)"]:::ext q509["509 · Sew it Good - Part 2 (Ragman)"]:::ext q607["607 · The Tarkov Shooter - 4 (Jaeger)"]:::ext q208 --> q800 q509 --> q800 q410 --> q800 q607 --> q800 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
800Collector collect Hand in Tea Box ×1, Parrot ×1, Bear Buddy ×1, Bake Ezy ×1, Antique Book ×1, Coffee Dr Lupos ×1, Beard Oil ×1, CD Disk ×1, DRD ×1, Diskette ×1, FOG Mustache Brown ×1, Fire Klean ×1, Containers Chain ×1, Mask Glorious ×1, 1 G Phone ×1, Egg ×1, Glass Jhon B ×1, Loot Lord ×1, Rat Killer ×1, Denexert ×1, Pestilay mask ×1, Press Pass ×1, Raven ×1, Containers Sheef GG ×1, Eli Badge ×1, Smoke mask ×1, Kunai ×1, Mediator ×1, Video Cassette ×1, Containers Wallet WZ ×1320,000 ₽ · Kappa secure container+1,000after 208, 509, 410, 607 · 200,000 rep
I don't care about mundane military scrap. I collect the strange, the legendary, and the eccentric relics scattered across this doomed valley—the golden roosters, antique books, badge medallions, and streamer curiosities. Bring me the complete collection of rare items, and I will hand over the ultimate Kappa container.
Unbelievable... every single artifact accounted for. You have proven yourself beyond measure. Take the Kappa container—you've earned true legend status.
Ref
Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref)The arena line and the Theta container. Ref's board also hosts every daily and weekly.
graph LR q900["900 · Burning Rubber"]:::q q901["901 · Easy Money - Part 1"]:::q q902["902 · Easy Money - Part 2"]:::q q903["903 · Balancing - Part 1"]:::q q904["904 · Balancing - Part 2"]:::q q905["905 · Surprise"]:::q q906["906 · Create a Distraction - Part 1"]:::q q907["907 · Against the Conscience - Part 1"]:::q q908["908 · Against the Conscience - Part 2"]:::q q909["909 · Decisions, Decisions"]:::q q910["910 · Secure Container Theta"]:::box q920["920 · Gladiator's Tribute"]:::gate q900 --> q901 q901 --> q902 q902 --> q903 q903 --> q904 q904 --> q905 q905 --> q906 q906 --> q907 q907 --> q908 q908 --> q909 q909 --> q910 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
900Burning Rubber travel Reach Survive and Extract50,000 ₽+1,500—
When hot zones collapse, running on foot gets you killed. Locate the armored SUV extraction point on the city outskirts and verify the extraction driver is waiting.
Escape route verified. Keep enough rubles on you to pay the driver next time.
901Easy Money - Part 1 collect Hand in Rubles ×25000095,000 ₽+1,500after 900
Capital makes the world spin. Deliver 250,000 rubles in cash to buy into our regional trading consortium. Scour cash registers, bank vaults, and high-value loot chests.
Counted and verified. Your membership in the syndicate trading tier is confirmed.
902Easy Money - Part 2 collect Hand in Slickers Pack ×5, Soda Can Tar Cola ×5140,000 ₽+1,500after 901
Our field operatives running deep reconnaissance need high-energy field provisions that won't spoil. Bring me 5 packs of Slickers chocolate bars and 5 cans of TarCola soda. Check convenience stores, kiosks, and residential pantries.
Quick sugar and caffeine. Exactly what the scouts need to stay alert on 48-hour surveillance shifts.
903Balancing - Part 1 kill Kill 10 infected with a restricted weapon set185,000 ₽+1,500after 902
We are testing European bullpup handling in local close-quarters clearing operations. Equip an AUG assault rifle—A1, A3, or Para—and eliminate 10 infected.
Bullpup maneuverability proved its worth. Solid shooting, mercenary.
904Balancing - Part 2 kill Kill 2 PMCs230,000 ₽+2,000after 903
Now test the AUG platform against armed adversaries. Take the bullpup rifle into hostile PMC engagement sectors and eliminate 2 hostile PMCs.
Reliable feed, tight groupings. The field combat test is complete. Here is your bonus.
905Surprise collect Hand in Trooper ×3275,000 ₽+2,000after 904
Our assault teams are preparing to breach fortified positions and need rugged torso protection. Bring me 3 Trooper plate carriers. Search military checkpoints, high-tier arms containers, and forward supply depots.
Lightweight ceramic composite with zero fragmentation spall. Top-notch assault armor.
906Create a Distraction - Part 1 collect Hand in Trotil ×3320,000 ₽+2,400after 905
To divert military patrol focus away from our supply train, we need heavy demolition charges. Bring me 3 TNT explosive blocks. Check military engineer caches, railway repair stations, and mining depots.
Trotil bricks are dry and primed. When these detonate, every patrol in the county will run the other way.
907Against the Conscience - Part 1 travel Reach Champion's Room365,000 ₽+2,400after 906
Before Ref sets up the next match, we need to find what the previous arena champion left behind. Head into the dormitories and locate the old champion's room. Check the area and confirm the location.
Room confirmed. We are ready for the next move.
908Against the Conscience - Part 2 kill Kill 25 PMCs410,000 ₽+3,100after 907
Those butchers cannot go unpunished. Track down the rogue militia members operating around that sector and eliminate 25 hostile combatants.
Justice served cold. Those responsible won't harm anyone else.
909Decisions, Decisions travel Reach Champion's Room455,000 ₽+3,100after 908
Things didn't go as expected with that hit. We need to regroup. Head back to the old champion's room in the dorms and lay low until we plan the next step.
You are safe here for now. Now we make our choice.
910Secure Container Theta collect Hand in GP coin ×300, Lega medal ×4500,000 ₽ · Theta secure container+3,100after 909
Looking to expand your secure gear storage beyond military standards? Bring me high-tier barter valuables—bitcoins and specialized electronics—and I will authorize release of a Theta secure container.
A trade worthy of a top-tier operator. Enjoy the expanded secure capacity of your Theta container.
920Gladiator's Tribute dailycollect Hand in Lega medal ×11 of 36 keys, drawn at random—100,000 rep
Step right up, fighter. Words are cheap around here, but blood and spectacle? That's real currency. Anyone can scrounge scraps in the dirt, but walking into the ring and coming out alive takes genuine grit.
Bring me a medal. Do that, and I'll deal you a key from my personal collection—doors to rooms most scavs will only ever dream of seeing.
Dailies & weeklies
Ref's board · safezoneRef keeps a pool of 48 short tasks. Three dailies and two weekly contracts are live at any time; the rest wait their turn. Every task in the pool comes round before any repeats — a daily about every 14 days, a weekly every 3 weeks.
The 06:00 restart brings in three new dailies and resets yesterday's completions. Both happen in the same restart, so there is one changeover a day, not two.
The two weekly contracts change over on the same restart.
A daily that rotates off leaves your log, done or not. Hand it in before the restart.
This week's board
| Day | Dailies |
|---|---|
| Tue 22 Sep | 1001 Coastal Clearance 1015 Quiet Practice 1031 Precious Metals |
| Wed 23 Sep | 1008 Resort Detail 1016 Close Quarters 1044 Recon: Kamensk |
| Thu 24 Sep | 1006 Base Cleanup 1032 Armourer List 1047 Recon: Vavilovo |
| Fri 25 Sep | 1012 Kalashnikov Drill 1034 Battery Run 1043 Recon: Pavlovo |
| Sat 26 Sep | 1005 Airfield Sanitation 1013 Scattergun Drill 1037 Optics Glass |
| Sun 27 Sep | 1007 Perimeter Sweep 1017 Precision Practice 1046 Recon: High Ground |
| Mon 28 Sep | 1003 Inland Cull 1027 Cordage Order 1045 Recon: Resort |
Weekly contracts
| Week of | Contracts |
|---|---|
| Mon 21 Sep | 1020 Contract · 1021 Contract |
| Mon 28 Sep | 1022 Contract · 1023 Contract |
| Mon 05 Oct | 1018 Bounty · 1019 Contract |
A weekly contract is the only source of Lega medals, which gate the Theta container at Ref and the key draw in Gladiator's Tribute.
What they pay
| Kind | In pool | Ask | Rep | Rubles | Extras |
|---|---|---|---|---|---|
| Cull | 12 | Thin the infected in a named town | 2,000 | 25,000 ₽ | 18–20 GP |
| Drill | 6 | Infected with a weapon class, or headshots only | 2,000 | 25,000 ₽ | 18–20 GP |
| Salvage | 16 | Hand in barter items | 2,000 | 20,000 ₽ | 16–18 GP |
| Recon | 8 | Reach a location | 2,000 | 20,000 ₽ | 15 GP |
| Weekly contract | 6 | 50 infected; two live per week | 4,000 | 35,000–45,000 ₽ | 100 GP · 2 Lega medals |
The whole pool
Cull · Thin the infected in a named town
Drill · Infected with a weapon class, or headshots only
Salvage · Hand in barter items
Recon · Reach a location
Weekly contract · 50 infected; two live per week
Highlighted chips are on the board right now. Every task in the pool comes round before any repeats.
Stash upgrades
any safezone boardAvailable at every safezone board. Bigger stash, bigger bill.
graph LR q994["994 · Stash Upgrade Level 2"]:::q q995["995 · Stash Upgrade Level 3"]:::q q996["996 · Stash Upgrade Level 4"]:::q q997["997 · Stash Upgrade Level 5"]:::q q998["998 · Stash Upgrade Level 6"]:::q q999["999 · Stash Upgrade Level 7"]:::q q994 --> q995 q995 --> q996 q996 --> q997 q997 --> q998 q998 --> q999 classDef q fill:#1c1f24,stroke:#3a4048,color:#d8d1c2,stroke-width:1px classDef gate fill:#1c1f24,stroke:#c2603f,color:#d8d1c2,stroke-width:1.5px classDef box fill:#3a2f18,stroke:#c9a862,color:#f1e7cd,stroke-width:1.5px classDef ext fill:#14161a,stroke:#6f8fa5,color:#9aa4ad,stroke-dasharray:4 3
The chain diagram needs the diagram library, which did not load. The Needs column below carries the same links.
994Stash Upgrade Level 2 collect Hand in Screw ×8, Metal Parts ×10, Bolts ×6, Nuts ×4, Hose ×4, Kek Tape ×3, Hand Drill ×1, Rubles ×250000050,000 ₽——
Your personal hideout stash is bursting at the seams. Gather the required construction materials—metal sheets, nails, timber planks, and rubles for our carpenters—to expand your base stash capacity.
Shelving installed, reinforce beams bolted in. Your base stash capacity has been significantly expanded.
995Stash Upgrade Level 3 collect Hand in Wires ×10, Lbulb ×10, Power Cord ×4, Relay ×4, CPU Fan ×5, Small Board ×3, Rubles ×450000095,000 ₽—after 994
Your personal hideout stash is bursting at the seams. Gather the required construction materials—metal sheets, nails, timber planks, and rubles for our carpenters—to expand your base stash capacity.
Shelving installed, reinforce beams bolted in. Your base stash capacity has been significantly expanded.
996Stash Upgrade Level 4 collect Hand in foamshus ×4, Silicon Tube ×3, Pressure ×2, Drill ×2, Tool Set ×2, Ratch Wrench ×2, Poxeram ×2, Rubles ×7000000140,000 ₽—after 995
Your personal hideout stash is bursting at the seams. Gather the required construction materials—metal sheets, nails, timber planks, and rubles for our carpenters—to expand your base stash capacity.
Shelving installed, reinforce beams bolted in. Your base stash capacity has been significantly expanded.
997Stash Upgrade Level 5 collect Hand in Engine ×3, Power Supply ×3, Power Filter ×3, Cable Military ×3, LCD ×2, Lens ×2, Adv Wrench ×1, Rubles ×10000000——after 996
Your personal hideout stash is bursting at the seams. Gather the required construction materials—metal sheets, nails, timber planks, and rubles for our carpenters—to expand your base stash capacity.
Shelving installed, reinforce beams bolted in. Your base stash capacity has been significantly expanded.
998Stash Upgrade Level 6 collect Hand in HDD ×3, USB Flash Drive Mil ×3, Flash Storage ×2, SAS ×2, WIRELESSTRANMITTER ×2, ADV Convertor ×1, Intelligence ×3, Thick Diary ×2, Rubles ×13500000——after 997
Your personal hideout stash is bursting at the seams. Gather the required construction materials—metal sheets, nails, timber planks, and rubles for our carpenters—to expand your base stash capacity.
Shelving installed, reinforce beams bolted in. Your base stash capacity has been significantly expanded.
999Stash Upgrade Level 7 collect Hand in LEDX ×1, Ophthalmoscope ×1, Lion ×2, Rolex ×2, Gold Rooster ×1, Gold Chain ×3, Skull Ring ×2, Cat ×1, Rubles ×17522000——after 998
Your personal hideout stash is bursting at the seams. Gather the required construction materials—metal sheets, nails, timber planks, and rubles for our carpenters—to expand your base stash capacity.
Shelving installed, reinforce beams bolted in. Your base stash capacity has been significantly expanded.
Where the boards are
| Board | Where |
|---|---|
| Prapor Tasks | Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref) |
| Ref Tasks | Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref) |
| Skier Tasks | Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref) |
| Peacekeeper Tasks | Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref) |
| Ragman Tasks | Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref) |
| Mechanic Tasks | Mechanic's outpost (northeast) |
| Therapist Tasks | Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref) |
| Jaeger Tasks | Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref) |
| Kappa Tasks | Fence's yard (northwest) |
Unnamed turn-in points — the jammer, the repeater, the marked location — are invisible objects at the spot the task marks. Stand on the marker and the hand-in appears.