§ 08Base Building
Building
Placing pieces with the blueprint, the rules the game enforces, no-build zones, dismantling, and the few things that still need a ticket.
Everything is built from the blueprint in your hands — 1 ₽ from Jaeger, along with the code lock (125,000 ₽) and the cinder blocks. Hold it, aim where you want the piece, pick from the radial menu. No kits.
Placing#
- Look at a snap point and the piece locks onto it. Look anywhere else and it places freely — that's how you fit a base inside a building.
- Scroll wheel rotates 10° a notch. Hold
Jwhile scrolling for 0.5° when you need it exact.Rmakes the big turn — a quarter or a half, depending on the piece. - Rotation applies to free placement. A snapped piece takes the angle of whatever it snapped to.
\(backslash) cycles the placement mode: automatic, snap only, free only. Snap-only stays red until it finds a snap point, so a wall can't slip into free placement on you; free-only never snaps. Rebind it under Options → Controls → EFD.- Floors don't snap to floors. A floor hangs off the top of a wall. To extend a floor sideways, free-place it flush against the one you have; touching another part counts as supported.
Rules of the site#
These are enforced by the game — a red hologram tells you why, and there's nothing to report:
- Nothing floats, but touching counts. A piece needs something under it, or it must touch something solid: another piece, a house wall, a rock, a tree. Nothing may hang more than 3 m past what holds it up. Leaving a piece floating on purpose, for example by building on a support and then taking the support away, is against the rules: staff remove floating pieces. So is a ridiculous parkour base, where getting in is an obvious stunt. Jump-ups, half walls and crouch spots are fine.
- Height cap: 25 m above the ground.
- Walls sit 1 m apart — you can't bury three in the same space. Doors and windows are exempt, which is why they still fit their own frames.
- Ladder hatches don't exist here. They're gone from the build menu entirely.
- Each territory allows up to 600 building pieces and 40 storage containers. Only new placement is blocked: a base already over either number keeps everything it has, it just can't place more.
- No-build zones — 78 of them, drawn on your map — cover the hub (500 m around it), Tisy, the military sites and the points of interest. Check before you haul materials somewhere.
The rules add one thing the game can't judge: don't design a base to camp or control an extract or a spawn point. Within the piece limit there is no separate door, gate, window or floor limit, and no rule about how you lay the inside out — every wall is breachable, so a raider picks their own way in.
Taking it back down#
Anyone authorised on the territory can take their own pieces back down at any time: walls, floors, doors and the rest. Your generator has to be standing over the piece, so a base whose generator is gone can't be taken apart by anyone else. Materials come back roughly 60 times in 100, 90 for frames, at 2 to 6 items a piece. A door with a code lock on it can be dismantled by anyone authorised — double doors, garage doors and hatches included — and the lock is destroyed with it, so take your own lock off first if you want to keep it.
Duplicate pieces, removed once
A building piece placed exactly on top of an identical one (the same piece, in the same spot to within 2 cm, at the same angle) is removed once, a few minutes after the restart that brings the 27 October update. Nothing else is touched.
Finish your walls
An unfinished frame is no stronger than the wall it becomes, and unfinished walls are how most bases get opened. Raiding has the numbers.
Claiming the ground#
A base without a territory generator isn't yours: anyone can build on top of it, and it decays. Territory and upkeep is the next page to read.