§ 03Core Gameplay
Skills
Ten skills that level as you play, what each one does at maximum, how to train it, and how the weight you carry plays in.
On this page
Ten skills, levelled by doing the thing; there are no points to spend. Press Y for the menu. Levels run from 0 to 50, and reaching 50 adds a bonus on top. At level 50 shows what you get.
Progress is tied to your account, not your character. Dying costs you your gear. It never costs you a level.
At level 0 a skill gives no bonus. Skills only ever add, so a new player plays the same game everyone did before the system existed. Skill XP is capped per hour, so steady play levels you and a macro gets nowhere.
The skills#
| Skill | What it does | How it trains |
|---|---|---|
| Endurance | Cardio. Stamina drains slower and refills faster. | Sprinting, fast swimming, sprint-climbing ladders. |
| Strength | Muscle. Jumping, vaulting, climbing and melee cost less stamina, and you carry more before weight tells. | Covering ground while loaded heavy. |
| Vitality | Blood. Wounds that would open a bleed sometimes close on their own, and lost blood is rebuilt faster. | Taking hits and surviving wounds. |
| Health | Constitution. Your body regenerates health faster while fed and watered. | Regenerating from injury. |
| Metabolism | Efficiency. Hunger and thirst drain more slowly. | Digesting food and drink. |
| Immunity | Resistance. Your body fights off disease and infection on its own. | Your immune system fighting something off. |
| Covert Movement | Field craft. Your movement noise carries less far. | Moving crouched or prone. |
| Marksmanship | Steadiness. Holding your breath costs less and your weapon sways less while aiming. | Steady, aimed shots. |
| Search | Quicker hands. Searching a container takes less time. | Every item you find searching a container. |
| Aim Drills | Faster sights. You get onto your sights quicker. | Hitting a living target while aiming down sights. |
At level 50#
- Endurance: stamina drains 55% slower and recovers 125% faster.
- Strength: jumps, vaults, climbs and melee cost half the stamina.
- Vitality: 45% of bleeds never open, and lost blood comes back 75% faster.
- Health: health regenerates 75% faster.
- Metabolism: hunger and thirst drain 45% slower.
- Immunity: your body clears disease and infection on its own.
- Covert Movement: movement is 50% quieter. Scavs listen for gunshots rather than footsteps, so for now it matters little.
- Marksmanship: holding your breath costs half the stamina, and sway is halved.
- Search: searching is 2.5 times as fast.
- Aim Drills: aiming down sights is about 30% quicker.
Weight#
Carry what you like. Up to 45 kg you feel nothing; heavier loads tire you a little faster when sprinting, jumping and climbing. Walking and jogging are never affected. A heavy load also shortens how long you can hold your breath and makes falls land a little harder. Strength raises your limits, and your skills ease the effect as they level.