§ 04Progression
How Tasks Work
How tasks work: the task screen, accepting anywhere, handing in at the trader, what they pay, and the few things that catch people out.
On this page
Every trader has a task line: a Tarkov-style chain where finishing one task opens the next. Ref also gives the dailies and weeklies, Fence gives the collector's task, and the Lightkeeper's chain starts at Mechanic once you have finished The Punisher - Part 4, Chemical - Part 4, The Cult - Part 2 and Database - Part 2. It has no level or reputation gate, as in Tarkov: every step is on Unlocking the Lightkeeper. The whole thing (every task, what it asks, what it pays and what it unlocks) is on Quests / Tasks. This page is how the system works.
Your first tasks#
A new character starts with Secure Container, which is extracting at any green X to reach the safezone and collect your Alpha, and Welcome. Beside them are five short First Steps tasks that walk you through the basics and pay a little to get you going:
| Task | What it asks | Pays |
|---|---|---|
| Scavenge | Carry 20 loose rounds of any ammunition. Offered on your first login, up to level 5 | 10,000 RUB and 2 bandages |
| Read the Manual | Type !help in chat. Opens after Secure Container |
10,000 RUB |
| Safe Keeping | Put an item in your stash. Opens after Welcome | 15,000 RUB |
| Back Into It | Deploy into a raid from the safezone. Opens after Welcome | 15,000 RUB and a splint |
| First Blood | Kill a player or a bandit. Opens after Welcome | 25,000 RUB and a morphine injector |
They are optional and nothing else depends on them, but abandoning any one of them removes them all for good. !help itself is worth opening early: it is the in-game player guide, and !commands lists every quick answer. Chat commands.
The task screen#
Press O anywhere for your task screen: every task you have, in a table you can sort, filter and search, with each one's briefing, a progress bar for every objective and its rewards. Pin up to 3 tasks to the tracker on your screen, toggled with /. New tasks pin themselves while the tracker has room.
The map marks the places for all your active tasks, pinned or not. The task boards themselves are no longer marked on the map, as in Tarkov; they stand beside their traders, or the trader gives his tasks himself.
Taking a task#
You can accept any task from the screen anywhere, and restart one the same way. Its starting items arrive as you accept, and the screen tells you where they went.
Most traders are in the safezone, each with a task board beside him. A board's screen lists every task you can take, not only its own, and says which board accepts each one ("Accept at ..."), though the task screen accepts them all anyway. Ref, Mechanic, Fence and the Lightkeeper have no board: you talk to the trader himself and his Tasks option opens them. Mechanic is at his outpost in the north-east, Fence at his yard and the Lightkeeper at the lighthouse.
| Board | Where |
|---|---|
| Ref Tasks | Safezone |
| Prapor Tasks | Safezone |
| Mechanic Tasks | Mechanic's outpost (north-east) |
| Jaeger Tasks | Safezone |
| Skier Tasks | Safezone |
| Peacekeeper Tasks | Safezone |
| Ragman Tasks | Safezone |
| Therapist Tasks | Safezone |
| Kappa Tasks | Fence's yard (north-west) |
A task's objectives are one of a few kinds: kill so many of something, in a place or anywhere; go somewhere; hand items over; place something at a marked spot (twelve tasks ask you to mark a place with an MS2000 marker, which stays where you plant it); or extract. Kills, visits and the rest count by themselves.
Kill tasks count scavs#
Kill objectives ask for scavs, not infected (since 28 October). Any armed AI counts as a scav: the scavs in the towns, raiders, cultists, snipers, and the guards around a boss.
- The counts came down with it, to Tarkov's numbers where Tarkov has them: The Punisher Part 1 is 15 kills and Part 2 is 12, Ref's dailies ask for 5 to 15, and the weeklies for 25.
- A few tasks want scavs only, as in Tarkov, so a player kill doesn't count for them: The Punisher Parts 1 to 3, Safe Corridor, Spa Tour Part 1 and Tarkov Shooter Part 1.
- A kill task you already had running went back to 0 once, at the restart after the change on 28 October. Every kill since then counts as normal.
Handing in#
Hand-ins and rewards happen at the trader. Stand within a few metres of his board, or of the trader himself at Ref, Fence, Mechanic and the Lightkeeper, and hand over what an objective asks for. You can hand in part now and the rest later, objective by objective, so two tasks wanting the same item never take each other's.
- A gun on your shoulder or in your melee slot counts; it doesn't have to be in your hands.
- Hand-ins never need found-in-raid items.
- A few hand-ins are at a place in the world rather than a board, such as the broadcast antenna. The task marks the spot.
What they pay#
Roubles and XP, almost always, and standing with the trader who gave the task, which counts towards his loyalty levels. Levels & Loyalty. Beyond that: items, a random draw from a list (keys, most often), a choice of rewards, GP coins and Lega medals from Ref's dailies and weeklies, and at the end of some chains a secure container. The Quests / Tasks lists the exact rewards for every task.
Gates and chains#
- Chains are sequential. The next task in a line opens when the previous one is handed in.
- Level gates. Later tasks in a line ask for a player level before you can take them, so you can't rush one trader to the end without playing.
- Kappa is one task, four questlines deep: it needs a finished chain from four traders and the highest level gate on the server.
Things that catch people out#
- You can abandon a task at any time, from the task screen, and it doesn't count as a failure. Take it again when you're ready.
- Dailies leave when they rotate. A daily you haven't handed in by the 6:00 change leaves your log, done or not. Dailies and weeklies.
- Kills of fresh spawns don't count. A player who spawned only minutes ago doesn't count towards a kill task, and neither does killing the same player again and again.
- Task numbers are real. The number beside a task on Quests / Tasks is the one the server uses. Quote it in a ticket.