§ 04Progression
Tasks & Questlines
How tasks work: the boards, the chains, what they pay, where to hand in, and the few things that catch people out.
Every trader has a task line: a sequential Tarkov-style chain where finishing one task unlocks the next. The whole thing — every task, what it asks, what it pays and what it unlocks — is on the Task Board. This page is how the system works.
Taking a task#
Tasks are taken from a trader's board, a noticeboard near the trader. Most boards are in the safezone; Mechanic's is at his outpost in the north-east and the Lightkeeper's is at the lighthouse. Walk up, open the board, accept.
| Board | Where |
|---|---|
| Prapor Tasks | Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref) |
| Ref Tasks | Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref) |
| Skier Tasks | Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref) |
| Peacekeeper Tasks | Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref) |
| Ragman Tasks | Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref) |
| Mechanic Tasks | Mechanic's outpost (northeast) |
| Therapist Tasks | Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref) |
| Jaeger Tasks | Safezone (Prapor / Therapist / Skier / Peacekeeper / Ragman / Jaeger / Ref) |
| Kappa Tasks | Fence's yard (northwest) |
A task's objectives are one of a few kinds: kill so many of something, in a place or anywhere; go somewhere; collect items and bring them back; deliver something to a marked spot. The task log tracks each one, and a marker shows where the objective is. Kill tasks count what you actually kill — soldier, patrol and NBC infected all count toward "eliminate infected".
Handing in#
Hand in at the board that gave the task unless the task says otherwise. Some hand-ins are at a marked spot in the world — the jammer, the repeater, the location the task names — where an invisible turn-in point sits exactly on the marker. Stand on it and the hand-in appears.
What they pay#
Roubles and reputation, always. Beyond that: items, a random draw from a list (keys, most often), a choice of rewards, GP coins from Ref, Lega medals from weekly contracts, and at the end of some chains a secure container. The Task Board lists the exact rewards for every task.
Gates and chains#
- Chains are sequential. The next task in a line unlocks when the previous one is handed in.
- Reputation gates. Later tasks in a line need a reputation level to accept, scaled to the length of the line — every trader's chain spans the whole ladder, so you can't rush one trader to the end without playing the others.
- Kappa is one task, four questlines deep: it needs a finished chain from each of four traders and the highest reputation gate on the server.
Things that catch people out#
- Dailies leave when they rotate. A daily you haven't handed in by the 6:00 restart leaves your log, done or not. Dailies and weeklies.
- Task items belong in your secure container. They're what it's for.
- Task numbers are real. The number beside a task on the board is the one the server uses. Quote it in a ticket.