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§ 03Core Gameplay

Deploy & Extract

Where you can land, how group deploys work, what an extract does, and the rules that apply around one.

Updated 21 Sep 2026deployextractmapspawn

On this page
  1. Deploying
  2. Landing points
  3. Extracting
  4. Out of The Lab
  5. Where everything is
  6. What a run looks like

Every run starts at the hub and ends at an extract. You choose where you land; the map decides how you leave.

Deploying#

The Land Cruiser and the customs gate at the hub's entrance open the deploy menu. Pick a point and you arrive on the ground there with whatever you are carrying, so gear up before you press the button. Before it puts you down the server checks 200 m around the spot, so you never land on top of a stranger.

Groups deploy together. Everyone standing within 60 m of the person who deploys lands with them, a couple of metres apart. Nobody in a group needs to pick the same point separately.

Landing points#

  • The Lab — needs a Lab access keycard, used up on entry
  • Chernogorsk
  • Elektrozavodsk
  • Kamyshovo
  • Solnechny
  • Berezino
  • Svetloyarsk
  • Zelenogorsk
  • Stary Sobor
  • Severograd
  • Novodmitrovsk
  • Vybor
  • Gorka
  • Krasnostav
  • Pustoshka
  • Novaya Petrovka
  • Lopatino
  • Grishino
  • Staroye
  • Kamenka
  • Vyshnoye
  • Svergino
  • Zaprudnoye
  • Kamensk
  • Sinystok

The Lab is the one that costs something: it needs a Lab access keycard, the card is used up on entry, and a 5 s black screen covers the trip so nobody can watch you arrive. The Lab has the rest.

Extracting#

Extracts are marked on your map and stay open around the clock. Their names aren't shown — part of learning the map is learning which marker is which. On the ground an extract burns smoke and shows a green light. Stand inside it and a countdown starts; when it reaches zero you're back at the hub with everything you're carrying.

33
extracts across the map
4
of them out of The Lab
7 s
standing inside before it fires
30 s
before the same extract can be used again
30 m
explosive-free zone around every extract
  • Taking damage does not cancel the countdown, so an extract under fire is still an extract.
  • You can't take a vehicle through one. Get out first.
  • Claymores, mines and charges can't be placed or armed within 30 m of an extract, and anything already there is swept. Trap-camping an extract isn't a thing here.

Out of The Lab#

The Lab has its own exits, and they behave like any other extract:

  • Cargo Gate
  • Parking Gate
  • Med Elevator
  • Labs Elevator

Where everything is#

000000005005010010015015N ↑SAFEZONEExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractTHE LABFenceLightkeeperMechanicThe LabThe LabChernogorskChernogorskElektrozavodskElektrozavodskKamyshovoKamyshovoSolnechnySolnechnyBerezinoBerezinoSvetloyarskSvetloyarskZelenogorskZelenogorskStary SoborStary SoborSeverogradSeverogradNovodmitrovskNovodmitrovskVyborVyborGorkaGorkaKrasnostavKrasnostavPustoshkaPustoshkaNovaya PetrovkaNovaya PetrovkaLopatinoLopatinoGrishinoGrishinoStaroyeStaroyeKamenkaKamenkaVyshnoyeVyshnoyeSverginoSverginoZaprudnoyeZaprudnoyeKamenskKamenskSinystokSinystok
Deploy pointThe Lab (no-relog zone)Extract (names hidden in game, and here)Trader outpostGrid squares are 1 km; the numbers are the in-game map coordinates in km.

Deploy points are named because the deploy menu names them. Extracts are not, because the map doesn't.

What a run looks like#

Hub

Gear up. Take tasks from the boards. Put anything you'd hate to lose in your secure container.

Deploy

Pick a point. Your group lands with you.

Raid

Loot, fight, do the tasks. If you die, everything but your secure container stays where you fell.

Extract

Find a marker, stand in the smoke for 7 s.

Hub

Hand in, sell, stash. Go again.

Logging out is not an extract

Your character stays in the world for 30 s normally and 5 min if you've been in a fight. See Death, logout and combat logging.

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