§ 03Core Gameplay
Deploy & Extract
Where you can land, how group deploys work, what an extract does, and the rules that apply around one.
Every run starts at the hub and ends at an extract. You choose where you land; the map decides how you leave.
Deploying#
The Land Cruiser and the customs gate at the hub's entrance open the deploy menu. Pick a point and you arrive on the ground there with whatever you are carrying, so gear up before you press the button. Before it puts you down the server checks 200 m around the spot, so you never land on top of a stranger.
Groups deploy together. Everyone standing within 60 m of the person who deploys lands with them, a couple of metres apart. Nobody in a group needs to pick the same point separately.
Landing points#
- The Lab — needs a Lab access keycard, used up on entry
- Chernogorsk
- Elektrozavodsk
- Kamyshovo
- Solnechny
- Berezino
- Svetloyarsk
- Zelenogorsk
- Stary Sobor
- Severograd
- Novodmitrovsk
- Vybor
- Gorka
- Krasnostav
- Pustoshka
- Novaya Petrovka
- Lopatino
- Grishino
- Staroye
- Kamenka
- Vyshnoye
- Svergino
- Zaprudnoye
- Kamensk
- Sinystok
The Lab is the one that costs something: it needs a Lab access keycard, the card is used up on entry, and a 5 s black screen covers the trip so nobody can watch you arrive. The Lab has the rest.
Extracting#
Extracts are marked on your map and stay open around the clock. Their names aren't shown — part of learning the map is learning which marker is which. On the ground an extract burns smoke and shows a green light. Stand inside it and a countdown starts; when it reaches zero you're back at the hub with everything you're carrying.
- Taking damage does not cancel the countdown, so an extract under fire is still an extract.
- You can't take a vehicle through one. Get out first.
- Claymores, mines and charges can't be placed or armed within 30 m of an extract, and anything already there is swept. Trap-camping an extract isn't a thing here.
Out of The Lab#
The Lab has its own exits, and they behave like any other extract:
- Cargo Gate
- Parking Gate
- Med Elevator
- Labs Elevator
Where everything is#
Deploy points are named because the deploy menu names them. Extracts are not, because the map doesn't.
What a run looks like#
Gear up. Take tasks from the boards. Put anything you'd hate to lose in your secure container.
Pick a point. Your group lands with you.
Loot, fight, do the tasks. If you die, everything but your secure container stays where you fell.
Find a marker, stand in the smoke for 7 s.
Hand in, sell, stash. Go again.
Logging out is not an extract
Your character stays in the world for 30 s normally and 5 min if you've been in a fight. See Death, logout and combat logging.