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§ 09Events

Airdrops

When they fall, how far in advance you're told, what the four tiers hold, and the special drops on the airfields.

Updated 17 Oct 2026

On this page
  1. The tiers
  2. Around a drop

Airdrops fall on a timer. The warning needs a radio. If anyone in your group carries a working radio, your group is told 15, 10 and 5 minutes before a drop lands, with the nearest town, and the drop goes on your map. Everyone else only hears that a drop has landed, with no location. Groups.

Normal Airdrops

Every 40 min–1 h, on the map for 30 min after it lands.

ZoneCrate typesDrop sitesGuards
Tier 1 Loot ZoneAn Airdrop23unguarded
Tier 2 Loot ZoneAn Airdrop36unguarded
Tier 3 Loot ZoneAn Airdrop42unguarded
Tier 4 Loot ZoneAn Airdrop20unguarded

You are told 15 min, 10 min, 5 min before it lands, with a map marker accurate to about 100 m.

A 200 m PvP zone is created around every drop.

The tiers#

Each drop zone has a tier, T1 to T4. A crate is what it says it is: a Medical crate holds medical supplies, a Basebuilding crate holds barter and base-building items, and only a Military crate carries armour. A T4 military crate always holds a built weapon, an endgame vest, an endgame helmet, GPNVG-18s and a backpack, with a 60% chance of a top-tier gun on top, a 7.5% shot at an anti-materiel rifle and a 15% shot at a Lab keycard. About one endgame helmet roll in nine is a Mandalorian — it's in the pool, never guaranteed.

Every crate can also carry one raiding item — a stack of gunpowder, an improvised or C4 charge, a rocket, or a launcher — and never more than one. The roll fires 10% of the time in a T1 crate, 20% in T2, 30% in T3 and 45% in T4, and the further up the tiers you go the more often it's a charge or a launcher rather than powder.

Around a drop#

Drops never land within 300 m of a base, and every one creates a PvP zone around it — expect company. The radio marker on your map is deliberately rough until the crate is down.

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